VVVVVV
This article uses content from Wikipedia. The original aricle can be found at VVVVVV. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. |
VVVVVV | |
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Basic Information | |
Type(s) |
Video Game |
Terry Cavanagh, Nicalis | |
Terry Cavanagh, Nicalis | |
Platform | |
Microsoft Windows, macOS, GNU/Linux, Nintendo 3DS, PlayStation Vita, iOS, Android and Ouya | |
Steam | |
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Retail Features | |
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Ratings | |
Technical Information | |
Retail Localization Information | |
Interface Language(s) | |
Main Credits | |
Terry Cavanagh | |
Magnus Pålsson | |
Microsoft Windows and macOS January 11, 2010 ![]() ![]() September 7, 2010 iOS, Android, Ouya and PlayStation Vita 2014 | |
Nintendo 3DS May 10, 2012 | |
Nintendo 3DS December 29, 2011 | |
Nintendo 3DS October 4, 2012 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
VVVVVV is a 2D puzzle platform video game, built using Adobe Flash for Microsoft Windows and Mac OS.[1] Featuring a gravity flipping game mechanic, the game was developed by Terry Cavanagh and was released in 2010 alongside an online demo. A Linux version of the game was planned, but is on hold due to problems with Flash support on the operating system.[2] However, the game is playable on Linux through WINE. The demo is also available online for all platforms that support Flash on Kongregate. On September 7th, 2010, the game was released on the Steam Platform for both Microsoft Windows and Mac OS X.
Soundtrack[edit | edit source]
The game's soundtrack, PPPPPP by Magnus Pålsson, consists of over half an hour of chiptune music, and was released separately in January 2010.[3]
Reception[edit | edit source]
The game has generated a positive critical response, with a score of 83% on review aggregation website Metacritic.[4] Edge appreciated the "ceaseless elegance of the design", and praised the game as a "pedantic classic", awarding the game 8/10 in its review.[1] Kotaku lauded the game's "incredibly smart level design and spectacular retro audio-visual presentation", although noted that the due to the difficulty, the game could "still be incredibly frustrating".[5] GamesRadar gave the game 8/10, calling it 'a beautifully made game with lots of challenge, atmosphere and polish."[6]
References[edit | edit source]
- ↑ 1.0 1.1 Edge staff (2010-01-08). Review: VVVVVV. Edge. Retrieved on 2010-01-11
- ↑ Terry Cavanagh (2010-01-22). Please Forgive Me!. Retrieved on 2010-02-01
- ↑ Magnus Pålsson (2010-01-07). Select Track. Retrieved on 2010-01-16
- ↑ Metacritc staff. VVVVVV Reviews. Metacritic. Retrieved on 2010-02-06
- ↑ Michael McWhertor (2010-01-15). VVVVVV Micro-Review: AAAAAAH!!!. Kotaku. Retrieved on 2010-01-16
- ↑ http://www.gamesradar.com/pc/vvvvvv/review/vvvvvv/a-2010020917176168008/g-20100209171039153060
External links[edit | edit source]
- Video Games
- Terry Cavanagh
- Nicalis
- Platformers
- Microsoft Windows
- MacOS
- GNU/Linux
- Nintendo 3DS
- PlayStation Vita
- IOS
- Android
- Articles that use obsolete Platform variables
- Steam
- PEGI-7
- 2010 releases
- 2014 releases
- 2012 releases
- 2011 releases
- Articles that use obsolete variables
- Articles that use obsolete language variables
- Articles using GameInfobox