Virtua Cop 3

From Codex Gamicus
Jump to: navigation, search
Virtua Cop 3
Basic Information
Video Game
Rail Shooter
Light gun
Retail Features
Arcade Specifications
29" Standard 4:3 Upright, 52" Deluxe 4:3 Upright
Sega Chihiro
Raster, standard resolution
horizontal orientation
CanadaUnited StatesMexico North American Release Date(s)
March 2003
Japan Japanese Release Date(s)
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Virtua Cop 3 is the third game from Sega's Virtua Cop franchise.

An Xbox version was planned to be released, but the project was cancelled.

Background[edit | edit source]

Virtua Cop 3 is only available in arcades. The game is available in standard and deluxe cabinet formats. Utilizing the Sega Chihiro engine for life-like graphics, Virtua Cop 3 introduces a new slow-motion "bullet time" mechanism which allows players to slow down time with a step of a special pedal.

Virtua Cop 3 also allows players to toggle between different weapons instead of having to use just one weapon, as in previous entries in the series. The alternative weapons include the Smith & Wesson Model 629, Benelli M4 Super 90, H&K MP7, and the H&K G36C. Like the previous installments, players progress through the game choosing between three missions which vary in difficulty.

The newly designed gun used in the game is named the Guardian II, and was designed by Tokyo Marui, famous for their model guns.

Story[edit | edit source]

Virtua Cop 3 allows players to play the chapters in any order the players desire. The game follows the three characters as they are forced to investigate three crimes performed by a new Virtua City's crime syndicate, the ECM.

Simple chapter[edit | edit source]

When the ECM took over a large pharmacy building, Rage and Smarty were ordered by the VCPD to apprehend the invaders and secure the building. Throughout the pharmacy campaign, Rage and Smarty meets up with a mysterious man known as "Gale," a ninja with unknown intentions. Proceeding deeper inside the pharmacy research lab, Rage and Smarty meets up with a man named "Glitter," who is liable for the invasion. While the Virtua City police secured the pharmacy building, Janet receives disturbing information regarding about the pharmacy's genetic cloning system being missing.

Normal chapter[edit | edit source]

Brand, a bank robber hired by the ECM, robs a large bank in downtown Virtua City. The VCPD Riot Squad is no match for the ECM's munitions, prompting Rage and Smarty to help the disadvantaged riot squad. Once Rage and Smarty spots Brand in the building, a chase ensues, but after Rage and Smarty endured the interference as they make their way out of the building, Gale interrupts them once again. Rage and Smarty survive Gale and pursue the military bank robbers, ultimately being pushed towards the subway where Brand is hiding. The ultimate battle between the Virtua Cops and Brand ensues. Throughout the bank campaign, Janet receives disturbing information that the reason for the ECM's bank robbery was to retrieve a secured package of dinosaur genes.

Hard chapter[edit | edit source]

A military base has been seized by the ECM. Rage, Smarty, and Janet make a sneak attack through the sewers before ultimately catching up with the military base. Enduring the heavily-guarded area, the three make it inside the hangars where a crab-like vehicle provokes the three to a life-or-death duel. The pilot, turning out to be Joe Fang (the final boss of original Virtua Cop), shows himself. In spite of the shock Rage had when he saw Fang, the vehicle was destroyed and the military base is secured.

Ultimate chapter[edit | edit source]

Depending on the player's performance, the player may be asked to participate in this chapter where the behind-the-scenes plot is revealed. First the mysterious ninja Gale challenges the three in a duel inside the hangar, then it continues with the three fighting Joe Fang clones throughout an elevator platform leading to the real body of Joe Fang, in which much of the game's plot becomes revealed. Ultimately, the case is closed and ECM's plot is recorded on VCPD's file.

External links[edit | edit source]