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Virtua Fighter
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Virtua Fighter
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==Development== In the original [[Sega Model 1]] arcade version, each [[Three-dimensional|3D]] character in the game is rendered with 2,000 polygons. The ground uses more than 220 polygons.<ref name="NextGen">https://archive.org/stream/nextgen-issue-001/Next_Generation_Issue_001_January_1995#page/n71/mode/2up</ref> Akira is rendered with 2300 polygons, while Dural uses 2600 polygons.<ref>https://groups.google.com/forum/#!msg/comp.sys.mac.games/sNIvsgkNLmM/XVMtYX7w_FwJ</ref> The game could render at least 5420 polygons per frame, pushing at least 162,600 polygons per second at 30 frames per second. Since the Sega Saturn is capable of [[texture mapping]] and [[Gouraud shading]], the number of polygons needed for the Saturn version is less. As a result, the Saturn version renders each character with 550 polygons, while the ground is rendered using 220 polygons, adding up to a total of 1,300 polygons per frame for the Saturn version.<ref name="NextGen"/>
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