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Virtua Fighter 3
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Virtua Fighter 3
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===Release=== At the Japanese AOU show on February 21, 1996, Sega displayed semi-playable interactive demos of [[Lau Chan]], [[Dural (Virtua Fighter)|Dural]], and new character [[List of Virtua Fighter characters#Aoi Umenokoji|Aoi Umenokoji]], who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment.<ref name="egm82">{{cite news|last= |first= |title=Virtua Fighter 3|work=[[Electronic Gaming Monthly]]|issue=82|publisher=EGM Media, LLC|date=May 1996|pages=70–71}}</ref><ref name="ssm6">{{cite news|last= |first= |title=Virtua Fighter 3... At Last!|work=[[Sega Saturn Magazine]]|issue=6|publisher=[[Emap International Limited]]|date=April 1996|page=6}}</ref> The demo was later unveiled in North America at the ACME (American Coin Machine Exposition) show, held during the 7th to 9 March 1996.<ref name="cvg174"/> The game was released for [[location test]]ing at an exhibition hall in [[Kamata, Ōta, Tokyo|Kamata, Tokyo]], Japan, on July 26, 1996,<ref name="cvg_sep96">http://www.solvalou.com/subpage/arcade_reviews/258/637/virtua_fighter_3_review.html</ref> before getting a wide release in September 1996.<ref name="suzuki_profile">https://web.archive.org/web/20120610004321/http://www.shenmue-online.com/pdf/YuSuzuki_Profile_Japanese.pdf</ref> ''Virtua Fighter 3'' proved to be a success in the Japanese arcades. A [[Sega Saturn]] port was announced, but the Saturn's hardware could not handle the game and the graphics were forced to be reduced. While both ''Virtua Fighter 3'' and the Sega Saturn were popular in Japan at the time, the Saturn failed to grab market share outside of Japan and Sega's support shifted to a new console (the [[Dreamcast]]). ''Virtua Fighter 3'' was followed by an updated version called ''Virtua Fighter 3tb'' ('''T'''eam '''B'''attle), that featured battles between teams of various fighters, one after another is defeated. This "team battle" version was later released on Sega's Dreamcast console, being one of its launch games, becoming one of the best-selling Dreamcast games in Japan. Critics contend that the rush to have the game ready by launch resulted in a graphically inferior conversion. It is also true that this port of the arcade game was handled by developer Genki while the AM2 division was busy developing other projects, which may have contributed to the Dreamcast port's noticeable inferiority. ''Virtua Fighter 3'' was intended to be a launch title for the Dreamcast in [[North America]], but it was delayed. Althrough it did eventually come to North America, it wasn't nearly as successful as it was in Japan. This may have been because [[Soulcalibur]] (which had dazzling visuals at the time) had arguably claimed to be the Dreamcast's stable fighter in North America. A certain portion of the ''VF'' fanbase considered the most refined game of the franchise to be ''Virtua Fighter 2''. Subsequently Sega removed both undulating stages as well as the Dodge button for later games. It is unclear whether this was due to technical considerations or simply commercial reasons.
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