Virtual Villagers: A New Home

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Virtual Villagers: A New Home
Basic Information
Video Game
Last Day of Work
Big Fish Games, Last Day of Work
Virtual Villagers
Successor title
Virtual Villagers 2: The Lost Children
Casual, Simulation
Microsoft Windows, macOS, iOS, Palm OS and Nintendo DS
Steam Platform(s)
Retail Features
Virtual Villagers: A New Home
Retail Localization Information
Interface Language(s)
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows, macOS and Palm OS
July 182006

SteamWindows.png Steam for Windows
May 122008
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Virtual Villagers: A New Home is the first in a series of simulation games developed by Last Day of Work. It was released on July 18, 2006.

Plot[edit | edit source]

A group of villagers from another island flee from a volcanic eruption. The villagers land on the eastern side of the island of Isola, starving, tired, and scared. The player is tasked with watching over the small tribe and help them enjoy life on this new island.

Gameplay[edit | edit source]

The player can pick up and drag villagers to certain areas and they will react in different ways. For example, if the player drags the villager to the tech station, they will be researching for tech points. When a villager successfully completes a task, they earn a small portion of skill in 5 categories: Farming, Researching, Building, Healing, Parenting.

If two adults (18+, male + female only) are dragged on top of each other, a kiss sound effect plays if they have successfully "reproduced", indicated by the population going up and the female holding a baby wrapped in sheets.

There are a total of sixteen puzzles the player can solve, each having their own benefit and effect on the villagers.

Every once in a while, island events can happen, some happen automatically, while others give the players a choice on what to do.o

Villagers can die by starvation, disease, old age, or from unknown causes (such as the outcome from an event).