Wanted: Weapons of Fate
|Wanted: Weapons of Fate|
|Wanted Weapons of Fate Cover.jpg|
|Designer||Michael Brandt, Derek Haas, Chris Morgan, John Zuur Platten|
|Release date||Release Date Missing|
|Mode(s)||Game Mode(s) Missing|
|Age rating(s)||ESRB-M, BBFC-18, OFLCA-MA15+|
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
|Arcade system||Arcade System Missing|
|Media||Blu-ray Disc, DVD|
|Input||Keyboard, Mouse, Gamepad|
|Credits | Soundtrack | Codes | Walkthrough|
Plot[edit | edit source]
Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of the Fraternity, hunt down the Immortal, and finally discover the truth about his family.
The story begins with Wesley having a recurring bad dream that ends the same way: with a mysterious killer that murders Wesley's mother. He wakes to find that his apartment has been breached by a squadron of SWAT-like soldiers. They ransack Wesley's apartment and finally come upon a picture of his mother, Allyse. Breaking it, they find a decoded kill order in its frame. After hunting down these intruders, Wesley confronts Araña (Spanish for "Spider"), an assassin sent by the Barcelona Fraternity.
Pekwarsky (the Fraternity's master bullet-maker) arrives, manages to drive Araña off, and notifies Wesley that he's the #1 target on the Fraternity's black list. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate.
Wesley uses this tip make a return visit to the wreckage of the Chicago chapter house, the place he destroyed in the movie. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. On his arm, he notices a binary code and severs it for further inspection. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. He also informs Wesley that he is meeting a buyer by the name of Brummel who ordered a crate of bullets with Wesley's name on it.
Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley then gains the Killer suit and the Nightshade pistol. Along the way, Wesley kills Araña and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal.
Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Allyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Frenchman's face.
Back in the present, Wesley heads to confront the Immortal. However, just before they have a final duel, the Immortal reveals a twist; it was Cross who killed Allyse, with the two lovers mutually agreeing that following the Code was the only way it could end. The Immortal was merely sent to kill Wesley, who was considered an abomination by the Code.
After defeating the Frenchman, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavour was ever achieved without faith. Wesley has had enough, and fires the bullet with Wesley's name on it at the Immortal. Endings vary depending whether the PC or the console version of the game is played. On the console, it ends with Wesley killing the Immortal while on the PC, it ends with the bullet missing the Immortal's head and Wesley urinating in his face.
Gameplay[edit | edit source]
|This section requires expansion.|
Development[edit | edit source]
|This section requires expansion.|
It was announced that a demo will be released on Xbox Live and the PlayStation Network on March 5. In America, the game will be released on the 24th March and in the UK it will be 3 April. The demo was recently released. The demo features the level Fear Of Flying. The demo features the player as Cross as he is on an airplane 30,000 Ft above the ground trying to escape. It also includes some tutorials to help the player in the game. In the demo's tutorial, players learn how to bullet-curve, basic combat & enhanced quick time movement (bullet time). The demo features a clip of 'The Immortal' who is the antagonist in Wanted: Weapons Of Fate.
Thomas Kretschmann is reprising his role as Cross from the movie, and Wesley's costume is based on that of the comic book.
Reception[edit | edit source]
Wanted: Weapons of Fate received a mixed reception from critics. IGN gave the game a rating of 7.3/10, with GameSpot scoring it a 6/10 and Gametrailers also giving the game 7.3/10. More negative reviews came from X-Play on G4 giving it a rating of 2/5. Xbox Magazine gave Wanted a 7.5 calling it an adrenaline rush and loved the curving bullets, although the game was short and easy. The game currently holds a score of 63/100 at the ratings aggregation site, Metacritic. Hyper's Yuri Spaceface commends the game for not "simply ape the action of the movie/comic [and] the assassin skills are nicely done". However, he criticises it for being "flashy and loud, but ultimately really quite shallow". Entertainment Weekly gave the game a B grade stating that it met the same thrill expectations as the film.
The game sold 130,000 units through all platforms as of July 2009.
Connections to the comic[edit | edit source]
During the scene with The Russian and Araña when they are talking, she mentions "The Killer" or "Son of The Killer". In the graphic novel, Wesley's father is the original "Killer" and Wesley is the current "Killer". The outfit Wesley wears (as seen on the cover), are also a connection, as the film makes no use of costumes. And one of the characters mentions Seltzer who is the leader of the North American sect of the Fraternity who gets killed by one of Rictus' men named Shithead.
Sequel[edit | edit source]
After Grin closed an Ex-Employee revealed that they were working on a sequel to Wanted: Weapons of Fate codenamed Cult and released screenshots from the game.
References[edit | edit source]
- Ellison, Blake (September 12, 2008). Wanted Game Gets Name, Screenshots. ShackNews. Retrieved on 2008-09-12
- Wanted: Weapons of Fate for Xbox 360 reviews. Game Rankings (2009-03-25). Retrieved on 2009-09-27
- Wanted: Weapons of Fate Review. IGN (2009-03-24). Retrieved on 2009-09-27
- Wanted: Weapons of Fate Review. GameSpot (2009-03-25). Retrieved on 2009-09-27
- Wanted: Weapons of Fate (Xbox 360), Metacritic
- Spadeface, Yuri (April 2009). "Wanted: Weapons of Fate". Hyper (Next Media) (187): 60. ISSN 1320-7458.
- Videogame Review: Wanted: Weapons of Fate. Entertainment Weekly (2009-04-14). Retrieved on 2009-09-27
- Universal Pictures backs off game publishing - Report. GameSpot (2009-09-10). Retrieved on 2009-09-27