Warzone 2100

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Warzone 2100
Basic Information
Video Game
Pumpkin Studios
Eidos Interactive
Real-time Strategy
PlayStation, Microsoft Windows, GNU/Linux, macOS, Solaris and OpenSolaris
Retail Features
Warzone 2100
Technical Information
United Nations International Release Date(s)
CanadaUnited StatesMexico North American Release Date(s)
April 51999
Project Information
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Warzone 2100 is a real-time strategy game written by Pumpkin Studios and published by Eidos Interactive. It was re-released as open-source in 2004 by the original developers.

Story[edit | edit source]

Years after nuclear missiles devastated the planet, a group of survivors have built a base and are trying to rebuild civilization. The game starts with your main base sending out three transports to remote locations, with the player taking command of the group constructing Alpha base.

Gameplay[edit | edit source]

The resources in the game are collected from Oil Derrecks, which gradually provide resources when paired with a power generator within the base. With resources, you can build defenses, construct units or perform research.

The game involves construction of customizable vehicles for combat. Each vehicle has a Chassis, either small, medium or large (in addition to the chassis variations for each faction), propulsion (wheeled, half-track, tracked, hover or VTOL), and a weapon. The weapon may be a standard weapon, a support system (e.g. repair or sensor), or an indirect fire weapon.

External links[edit | edit source]