A list of weapons in Call of Duty: Black Ops.
Perks
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Pro Challenges | |
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Lightweight | Default/3000 | Faster movement. | No falling damage. | [1] |
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Scavenger | 2000/3000 | Pick up ammo and lethal grenades from dead bodies. | Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). | [2] |
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Ghost | 2000/3000 | Undetectable by Spy Planes. | Undetectable by aircraft, infrared, and sentries. No red cross-hair or name when targeted. | [3] |
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Flak Jacket | 2000/3000 | Reduce explosive damage. | Take significantly less fire damage and reset the fuse of enemy throwback grenades (frags). | [4] |
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Hardline | 2000/3000 | One less kill for killstreaks. | Allows player to randomly choose another reward from a Care Package once. | [5] |
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Tier 2 Perks | ||||||
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Challenges | |
Hardened | Default/3000 | Increased bullet penetration. | Increased damage to enemy killstreaks and reduced flinch when shot at. | [6] |
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Scout | 2000/3000 | Hold breath longer when scoping. | Switch weapons faster. | [7] |
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Steady Aim | 2000/3000 | Increased hip-fire accuracy. | Faster ADS after sprinting and faster recover after knifing. | [8] |
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Sleight Of Hand | 2000/3000 | Faster reload time. | Faster ADS. (Except sniper rifles.) | [9] |
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Warlord | 2000/3000 | Two primary weapon attachments (except underbarrel attachments). | Carry one extra lethal and tactical grenade, except Willy Pete. | [10] |
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Tier 3 Perks | ||||||
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Challenges | |
Marathon | 2000/3000 | Increased sprint duration. | Unlimited sprint. | [11] |
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Ninja | 2000/3000 | Quiet movement (75%) | Enemies will be heard louder. Player becomes completely silent. | [12] |
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Second Chance | 2000/3000 | Survive lethal damage and use a pistol while downed. Cannot be revived. | Increased bleed out time and teammates can revive you. | [13] |
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Hacker | 2000/3000 | Detect enemy equipment. | Receive and then sabotage enemy Care Packages and booby trap them, turn enemy equipment friendly and become invisible to Motion Sensors. | [14] |
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Tactical Mask | Default/3000 | Immune to Nova Gas. | Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. | [15] |
Kill 20 enemies while they are affected by each of your: concussion grenades, flash grenades and Nova Gas. |
Attachment
Extended Mags · Dual Mag · Masterkey · Flamethrower · M203 · Tishina · GP25 · Suppressor · Snub Nose · Speed Reloader · Flashlight · Grip · Red Dot Sight · Infrared Scope · Reflex · ACOG · Upgraded Iron Sights · Variable Zoom · SUSAT · Swarovski Scope · Dual Wield · Rapid Fire · Full-Auto · Low Power Scope · PK-AV