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Wizard/Neverwinter Nights
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Wizard/Neverwinter Nights
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{{ElementInfobox/NWN | name = Wizard | cargoname = Wizard | image = InGame-Wizard-NWN.png | type = Class | series = Neverwinter Nights | franchise = Forgotten Realms | game = Neverwinter Nights }} Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. : • [[Hit Die]]: d4. : • Proficiencies: Proficient with [[Weapon Proficiency (wizard) (NWN)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency (NWN)|shields]]. : • Skill Points (*4 at 1st level): 2 + [[Intelligence/Neverwinter Nights|Intelligence]] Modifier. : • Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells. {{Neverwinter Nights}}
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