Wonder Project J: Kikai no Shōnen Pīno | |
Wonder Project J - Kikai no Shonen Pino Coverart.png | |
Developer(s) | Almanic |
Publisher(s) | Enix |
Designer | Takashi Yoneda (design, script) Takashi Yoneda (director) |
Engine | |
status | Status Missing |
Release date | December 9, 1994 (JP) |
Genre | Life simulation game |
Mode(s) | Single-player |
Age rating(s) | |
Platform(s) | Super Famicom |
Arcade system | Arcade System Missing |
Media | 21-megabit cartridge |
Input | |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino ) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, who also developed the Enix-published E.V.O.: Search for Eden.
The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Koruro no Mori no Josette, was released on the Nintendo 64 two years later.
External links[ | ]
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