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Wonder Project J: Kikai no Shōnen Pīno
Wonder Project J - Kikai no Shonen Pino Coverart.png
Developer(s) Almanic
Publisher(s) Enix
Designer Takashi Yoneda (design, script)
Takashi Yoneda (director)
Engine
status Status Missing
Release date December 9, 1994 (JP)
Genre Life simulation game
Mode(s) Single-player
Age rating(s)
Platform(s) Super Famicom
Arcade system Arcade System Missing
Media 21-megabit cartridge
Input
Requirements
Credits | Soundtrack | Codes | Walkthrough

Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino?) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, who also developed the Enix-published E.V.O.: Search for Eden.

The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Koruro no Mori no Josette, was released on the Nintendo 64 two years later.

External links[ | ]

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