Worlds of Ultima: The Savage Empire
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|Worlds of Ultima: The Savage Empire|
|Microsoft Windows, Super Famicom and PC-98|
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
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Videos | Walkthrough
Worlds of Ultima: The Savage Empire is a computer role-playing game set in the Ultima series, published in 1990. It is considered a "Worlds of Ultima" game since it's not set in Britannia. It uses the same engine as Ultima VI (and Martian Dreams).
Plot[edit | edit source]
After the events in Ultima VI, the Avatar is transported by a friend's failed experiment with an obsidian Moonstone to the otherworldly Valley of Eodon, a large jungle-like world filled with various tribes (inspired partially from Arthur Conan Doyle's The Lost World). These tribes have been magically drawn from varying periods and locations in history, such as the aboriginal nations of Mesoamerica and tropical Africa. The valley of Eodon is actually on Earth, but it is inaccessible and unmappable.
At the time of the arrival of the Avatar, the place is under attack from the insect-like Myrmidex. The Avatar needs to understand and master some aspects of their stone-age tribal culture and their "jungle magic" to find a way to bring peace to the valley. The main plot involves getting all thirteen tribes to join in an alliance against the Myrmidex. Each tribe has its own demands before joining, ranging from defeating a Tyrannosaurus-Rex to recovering their holy statue. This mixture of worlds was created by a huge corrupted moonstone that the Myrmidex possess, which has to be destroyed to prevent it collapsing in instability.
Super Famicom port[edit | edit source]
A port of Savage Empire was released in Japan for the Super Famicom, using the game engine from the Super NES version of Ultima VII: The Black Gate. The game was localized and planned for a US release, but that was eventually cancelled.
References[edit | edit source]
- Savage Empire Remake Thread (Exult Forum). Retrieved on 2008-04-10
External Links[edit | edit source]