European cover art
|SouthPeak Games, 1C Company, TopWare Interactive, Ubisoft|
|Action, Adventure, Hack-and-Slash|
|Keyboard, Mouse, Gamepad|
|PlayStation 3, Microsoft Windows and Xbox 360|
|Dagor Engine 3.0|
|Alexander Kulagin, Alexey Volynskov and Denis Mamontov|
|European Release Date(s)|
|February 20, 2009|
|North American Release Date(s)|
|February 10, 2009|
|November 23, 2007|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
X-Blades is an action-adventure game for the PlayStation 3, Xbox 360 and Microsoft Windows. The player assumes the role of Ayumi who wields two pistol-blades. The game was developed by Gaijin Entertainment and was published by SouthPeak Interactive and TopWare Interactive. The game was originally released in December 2007 by 1C Company in the Russian language for Microsoft Windows, under the title Oniblade (Ониблейд).
The Japanese and UK box art for the PlayStation 3 and Xbox 360 only differs in the coverage provided by Ayumi's underwear.
Gameplay[edit | edit source]
X-Blades is a hack-and-slash style action-adventure game in which the player must fight monsters, using a pair of gun blades and spells, through indoor and outdoor levels in order to progress. Monsters are encountered in both preset numbers and in areas with Monster Generators which spawn both standard and boss opponents until they are destroyed. Power-ups and coin fragments which grant upgrades are hidden throughout the game. Power-ups include combat techniques, magic, weapon enhancements, and teleportation. Also earned throughout the game are experience points which can be converted into skills. These skills are of either "light" or "dark" alignment and the use of them has an effect on whether the player receives the "light" or "dark" ending.
The player will only achieve success in the game if he makes use of the extensive system for the further development of the heroine Ayumi - Experience Points earned, for example, must be converted to Skills. There are various Power-ups available to help the player as well, like combat techniques, magic, weapon enhancement and teleportation and the right mix will lead to success. Apart from that, the use of skills on the "good or bad side" also affects the finale. Depending on player actions, two different game endings await the heroine Ayumi - and that in itself is a hook for players.
Plot[edit | edit source]
Long, long ago, in an age that only the gods can now remember, the universe was ruled by two powerful beings that were revered and worshipped by all races - but the brotherly relationship between these two creatures was always in question from the beginning of time, simply because no one knew who the real number 1 was. While the Enlightened was on the side of good, helping his people how and when he could, the Dark One was quite the opposite, full of hate and devilish works - and so the never-ending battle between the Enlightened and the Dark One persisted for centuries. Humans suffered terribly thanks to this constant combat between the two - combat which shook the universe to its very core. Finally, thanks to a trick, the Enlightened succeeded in banishing the divine power of the Dark One, imprisoning it in an Artifact - but in doing so, the Enlightened lost his own divine powers, because the two divine beings were inseparably linked to one another. This is how two Artifacts came to be hidden in a huge Temple - and how the Enlightened prevented the downfall of the entire universe. However, these two artifacts contain total, absolute power - both good and evil. Any human being who comes in contact with the powerful stones will be horribly cursed - and the power of darkness will once again be awakened.
The game begins when a map which has been lost for countless years suddenly turns up - and it shows the location of the artifacts. The adventurer Ayumi starts searching for the immensely valuable stones. Powerful forces against which she is helpless threaten to awake in her body. Now it's up to her to discover what the secret of the curse is - and at last defeat the darkness.
Development[edit | edit source]
X-Blades was originally published under the name Oniblade as a PC exclusive on November 28, 2007, in Russia by 1C Publishing. On Feb 29th, 2008, Southpeak Games announced that X-Blades would also be released on next-gen consoles late '08.
Oniblade was developed by Gaijin Entertainment as the first action / anime-style game in Russia and uses the Dagor Engine 3.
James Seaman, Managing Director at Topware Interactive, was quoted as saying "Our goal was to create stylistic characters and artwork and to mix that bombastic visual style with lightning fast action. The result is a killer title that gamers and animation fans won't be able to put down." 
Reception[edit | edit source]
Electronic Gaming Monthly calls its "lead character, Ayumi...a typical sassy, scantily clad, smart-talking bad girl, who proves once and for all that a bikini-thong combination is suitable armor for taking on hordes of...just about anything." GameDaily featured Ayumi as one of their "Almost Famous Hotties" pleased with her artistic depiction yet dissatisfied with both the game and her personality.
X-Blades received average to negative reviews, garnering a 54/100 rating on Metacritic. IGN reviewer Nate Ahearn scored X-Blades a 6.0/10, being displeased with the repetitive hack-and-slash gameplay, mediocre special effects, annoying controls, and weak AI. G4's X-Play rated the game 1 out of 5 saying "avoid, avoid, avoid." It also received one of X-Play's "Golden Mullet Awards" as one of the worst games of the year, that same year, in the category of game that "sounds like X-play when you say it fast". They noted that the main character's only power is that she does not wear pants, it was somewhat of a Tomb Raider knock off, as well as taking certain gameplay elements like switching from sword and gun attacks during battle from Devil May Cry. According to them the whole game seemed like something you'd expect to get from an amateur teenager game creator. They also noted that the game uses the overused "I'm the best there is" line.
The game was also mentioned in Zero Punctuation, when Graham Stark of LoadingReadyRun made a brief negative review noting both the similarities to previous games God of War and Heavenly Sword as well as the use of female anatomy. It was also the subject of Unskippable the following week, making light of the game's stilted dialogue and confusing chronology in the opening cutscene.
Downloadable content[edit | edit source]
Three levels, already packaged on the PlayStation 3 version of the game, were released on Xbox Live Marketplace at the end of March 2009, as the "Sky Levels". CEO of Topware Interactive, the game's lead designer, has stated that an expansion pack for X-Blades is being developed, though no information about what the pack will contain has been released.
References[edit | edit source]
- Under "Game Info", "Features". http://www.x-blades.com/index2.php?l=en&age=OK
- PS3 vs Xbox 360 X-Blades. http://www.sankakucomplex.com/2009/01/31/ps3-vs-xbox-360-x-blades-pantsu-censorship/
- Ahearn, Nate (2009-02-13). "X-Blades Review". IGN. http://pc.ign.com/articles/954/954265p1.html. Retrieved 2009-06-03.
- "X-Blades," Electronic Gaming Monthly 235 (December 2008): 48.
- Babe of the Week: Almost Famous Hotties. GameDaily. Retrieved on 2009-05-30
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- X-Play, March 10, 2009
- Zero Punctuation: Halo Wars April 1, 2009.