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Age of Empires III: The WarChiefs
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Age of Empires III: The WarChiefs
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===Native civilizations=== The Iroquois, the Sioux, and the Aztec are included as three playable native civilizations. The three new civilizations have their own unique set of units, as well as unique sets of in-game bonuses. {| class="wikitable" |'''Civilization''' |'''Unique Civilization Bonus''' |- |Iroquois <small>Hiawatha</small> |War Chief boosts hitpoints of nearby units, have ''Travois'', which can build most buildings for free. They start with one ''Travois''. They also have a unique Founder Dance in the fire pit which spawns ''Travois''. They also receive a ''Travois'' or two on each age advancement. |- |Sioux <small>Chief Gall</small> |War Chief boosts speed of nearby units, starts with 200 population slots automatically, but cannot build walls. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus (and if card sent, damage bonus) to nearby, friendly units. This bonus is stackable. |- |Aztecs <small>Cuauhtémoc</small> |War Chief bonus doubles experience gained in combat by nearby units, have warrior priests that can heal or count as 2 people at the firepit. They start with one Warrior Priest. With the exception of an ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range. |} Other additions to the game include new minor native tribes. The Huron replaced the Iroquois, the Cheyenne replaced the Lakota (Sioux) and the Zapotec replaced the Aztec. Other new tribes include the Klamath, the Apache, the Navajo and the Mapuche. The expansion includes 16 minor tribes, compared to the original 12. A Fire Pit is available to all Native civilizations. By tasking villagers dance at the Pit, a range of up to ten dances per civilization are available. The more dancers, the more powerful the effect up to a maximum of 25. The Aztecs can task their warrior-priests to the pit which act like two villagers, effectively increasing their maximum to 35. Generic Dances include: the Fertility Dance (which speeds up unit creation, including ships and herded animals), the Gift Dance (which increases Experience point gathering), the Alarm Dance (which spawns free Natives, broadly equal to a minuteman), the Holy Dance (which spawns Medicine Men except for the Aztecs, who get Warrior Priests), the Warchief Dance (which either increases the health of the Warchief or resurrects him at the pit if fallen). The two dances which can be learned through Home City shipments are The Town Dance which improves building HP and attack, and the Water Dance which improves naval combat. The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population. The Sioux have the Fire Dance, which increases unit damage to buildings and ships to mitigate their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry. The Aztecs have the Healing Dance (all idle units automatically regenerate health) to compensate for the limit on Warrior Priests, and the Garland War Dance to spawn the free Skull Knights. Additionally, each Native Civilization has its share of unique technologies. There is one unique technology per building except for the Sioux teepee, and the Aztec and Iroquois Town Centers have 3 stages of Big Button, and the technologies do everything from delivering shipments of resources or units to upgrading unit capabilities.
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