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Axis & Allies
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Axis & Allies
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==Rules== ''A&A 3rd Edition Rules'' are included in this video game. There is an option to use ''A&A'' 3rd Edition rules or the standard ''A&A'' 2nd Edition rules. '''Submerging Submarines:''' Submarines can now submerge from battle during after any round of firing if it doesn't get hit. '''Amphibious Aerial Retreat:''' All fighters and bombers(that have not been hit) can retreat from an amphibious assault. '''Multiple AA guns in one area:''' You can now place more than one AA gun in a territory '''Purchased Naval units can be put in an enemy occupied ocean or sea zone:''' All players can put any of their naval units in an enemy occupied ocean or sea zone. If they do this, combat will occur on your enemy's turn immediately following yours unless the enemy player moves its naval unit out of the ocean/sea zone. '''Western Canada no longer borders the Atlantic Ocean:''' This prevents players from being able to move land units from transports from the Atlantic Ocean directly to Western Canada. '''Surviving Aircraft:''' When a Carrier sinks, the surviving planes have 1 movement to land on a friendly carrier or friendly island. ===Turn Phases=== Each power has a turn of 5 steps during each round of play. Each of the 5 powers will have a turn in a complete round of play. ===Round of Play=== A full round of play consists of: [[USSR]], [[Germany]], [[United Kingdom]], [[Japan]], and [[United States]]. If one power's armed forces are completely destroyed, that nation is removed from play and game play skips that power's turn. Example: United Kingdom destroys all of Germany's armed forces. The play now follows: USSR, United Kingdom, Japan and USA. However, if Germany's ally Japan, liberates Germany's capital and later Germany can produce new units, then Germany's turn is now restored as it was at the start of the game. ===IPCs=== IPCs otherwise known as International Production Certificates, is the only currency in the game. IPCs are used to buy land units, sea units or air units. Each power collect IPCs at the end of their turn. You collect IPCs for every territory that you control that has an IPC value at the end of your turn. ===Victory=== '''''Allies:''''' Historical victory of capturing both Axis capitals. Total victory meaning that both Japan and Germany are captured and none of the Allied capitals are captured by the Axis. '''''Axis:''''' One of 2 conditions are met. Total Victory: Axis capturing 2 of the 3 Allied capitals and none of the Axis capitals are captured by the Allies. IPC Victory: When the combined IPCs controlled by both Japan and Germany reach 84 at the end of a complete round of play.
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