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Baten Kaitos: Eternal Wings and the Lost Ocean
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Baten Kaitos: Eternal Wings and the Lost Ocean
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==Innovation== As the story develops and combat becomes more complex, it's apparent that Baten Kaitos is an adventurous project. There's a lot of innovation and creativity in this game, especially in terms of storyline and gameplay. However, a few of the new ideas are either poorly implemented or just duds. For instance, an interesting system for leveling characters up is that players must find a special blue flower, usually in town, to teleport them to a church at which they can pray (pray = gain levels from experience acquired in battle). However, these blue flowers don't exist in dungeons, meaning that if you get all the way to the boss and discover you're not strong enough to defeat him, you can't just hang around and level up until you can take him down; you need to fight your way out of the dungeon, get to the church, and then fight your way ''back in'' to try again (which is further complicated by the fact that encounterable enemy parties respawn every time you leave and reenter a room). This problem would have been made worse if the game had [[random battles]] like other [[RPG]]'s. Thankfully you can avoid combat sometimes by running around enemies (although some may chase you if you get in their line of sight).
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