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Battlestations: Midway/Walkthrough
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==Ships== [[File:BSM BBFight.png|left|thumb|Battleships are the kings of naval artillery.]] Ships are the core of any major engagement on Battlestations Midway; in fact, only one multiplayer map contains no ships whatsoever. Unlike an RTS, ships cannot be replaced under normal circumstances. Ships can be launched through a shipyard, but very few maps have them, and the ones that do are often of a small variety that launches only patrol boats or recon planes. Ships therefore must be protected at all times; they are not as expendable as planes are. [[File:BSM DDFight.png|right|thumb|Destroyers are also effective against other destroyers.]] Ships come in several varieties. The playable versions are outlined below: *PT - Patrol/Torpedo boat *DD - Destroyer *CL - Light Cruiser *CA - Heavy Cruiser *BB - Battleship *CV - Carrier *SS - Submarine (covered later) Other ships include the AK (cargo ship), but they are not playable under any circumstance. ===Ship Weapons=== Ships have four main weapons systems. Not all ships, however, have all four; in fact, only destroyers and the Japanese PT boat have all four weapon types. [[File:BSM Torpedo.png|right|thumb|Torpedoes allow destroyers to attack targets much larger than they are.]] *'''Anti-Aircraft:''' Consists primarily of machine guns and flak cannons. Machine guns cause more damage over time, but have limited range. Also, only direct hits count with machine guns. Flak cannons fire much slower, but cause more damage, strike higher, and cause area-of-effect damage. AA fire is also effective against PT boats and most forms of land-based AA. *'''Artillery:''' Consists of large-calibre naval rifles. These weapons are used in ship-to-ship combat. Unlike AA, artillery shells travel in a parabolic arc and take some time to reach their target, so leading a target is essential. *'''Torpedoes:''' These self-propelled underwater missiles cause a lot of damage when they strike a target, but their slow speed and requirement of a direct hit make them hard to use. *'''Depth Charges:''' These are the only weapons capable of striking a submerged submarine. Torpedoes run too shallow to strike them. However, depth charges cause a lot of damage to a submarine even at near misses, and just a few depth charge hits is enough to fry a submarine. ===Ship Types=== [[File:BSM PTAttack.png|left|thumb|Patrol boats can attack any ship, but their lack of armour limits their usefulness.]] PT boats are one of the most versatile ships in the game. Their AA armament is very powerful, and they sport a two (Japanese) or four (American) torpedo arrangement, allowing them to harm ships of any size. They also have depth charges capable of annihilating submarines. Although they are impervious to torpedoes, they are vulnerable to machine gun fire and tend to end up in pieces very often. [[File:BSM DDDefence.png|right|thumb|Destroyers double as AA ships often.]] Destroyers are the next fastest ship. While considerably larger than PT boats, they are impervious to machine gun fire and sport reasonably powerful artillery. They are unique in that they have powerful long-range sonar that allows them to detect enemy submarines. Their main cannons for the most part also double as flak cannons, making them powerful anti-aircraft platforms. Destroyers also have powerful torpedoes. [[File:BSM BigGuns.png|left|thumb|Cruisers and battleships constitute the heavy guns of Battlestations Midway.]] Cruisers come in the light and heavy flavours. Depth charges have been removed in favour of additional armament. Most Japanese cruisers have torpedoes, but only the York and Atlanta heavy and light Allied cruisers have them. In general, the American light cruisers are better than the Japanese, but the Japanese heavy cruisers are superior to the Allies'. [[File:BSM FletcherDown.png|right|thumb|Battleships can easily disintegrate smaller ships.]] Battleships are considered by many to be the kings of naval artillery. While most consider a submarine to be a battleship's main adversary, in truth a battleship's main enemy is actually another battleship. This is because once they're locked in combat, it's impossible for a battleship to retreat as doing so would pose an easy target. Carriers have only anti-aircraft armament, but their main weapon is obviously their massive wing of planes. Carriers do not have much armour and can be easily sunk if in weapons range of any ship. ===Ship Emergencies=== [[File:BSM ShipStatus.png|right|thumb|The ship status panel. Leaks are the arrows on the sides; fire, engine, and rudder indicators are centre.]] When struck by various types of ammo, ships suffer damage to various components. There are several major malfunctions; when a section has suffered 100% damage, the section is destroyed and may or may not be able to be repaired. *'''Leaks''', or ''hull breaches'', are caused by torpedo strikes or by shells that strike a ship's belt armour. The ship slowly takes damage as water enters the ship. Water can be pumped out by a ship's crew and the ship will regain health; however, the crew also seals off watertight compartments on the ship, and they are unable to pump water out of sealed compartments. *'''Fires''' start in either a ship's ammo magazine or fuel cache. The section will slowly take damage until it is destroyed, causing a large explosion. In multiplayer the explosion doesn't deal any damage (to prevent the one-shotting of ships), but in single player a magazine explosion will immediately sink a ship, regardless of how much health it has. *'''Manoeuvring''' damage results in a detrimental effect on a ship's performance; engine hits will decrease a ship's top speed, while a rudder strike will prevent a ship from manoeuvring. *'''Weapons''' damage is taken on an individual basis; all weapons on a ship can be damaged and destroyed. Weapons damage is generally easily repaired, but the entire turret will be inoperative for a large amount of time. This is particularly detrimental on ships with a lot of cannons on one turret, such as the Prince of Wales class. *'''Flight Deck''' damage on an aircraft carrier will prevent it from launching or recovering aircraft. Through the repair screen, ships can order one, two, or all of its three repair teams to tackle each emergency type.
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