Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Bokosuka Wars
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Bokosuka Wars
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{GameInfobox |developer= ASCII Entertainment |publisher= ASCII Entertainment |designer=Kōji Sumii |engine= |jp_rel = {{Release|1983|||JP|Sharp XI}}<br>{{Release|1984|||JP|MSX, PC-88}}<br>{{Release|1985|||JP|PC-98, FM-7}}<br>{{Release|1985|December|14|JP|Nintendo Entertainment System}}<br>{{Release|2004|||JP|i-Mode}}<br>{{Release|2008|April|8|JP|Virtual Console}} |genre= RPG |features = Single-player |platforms= Sharp X1, MSX, FM-7, PC-6001, NEC PC-8801, NEC PC-9801, Family Computer, i-Mode |dplatforms = Virtual Console |media=Family Computer Cartridge |input= Family Computer Controller }} {{nihongo|'''''Bokosuka Wars'''''|ボコスカウォーズ}} is a 1983 [[Action game|action]]-[[Strategy video game|strategy]] [[Role-playing video game|role-playing]] [[video game]] developed by Kōji Sumii (住井浩司) and released by [[ASCII (company)|ASCII]] for the [[Sharp X1]] computer, followed by ports to the [[MSX]], [[FM-7]], [[NEC PC-6001]], [[NEC PC-8801]] and [[NEC PC-9801]] computer platforms, as well as an altered version released for the [[Nintendo Entertainment System|Nintendo Famicom]] console and later the [[Virtual Console]] service. It revolves around a leader who must lead an army in [[Phalanx formation|phalanx]] formation across a battlefield in [[Real-time game|real-time]] against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain [[Experience point|experience]] and [[Experience point#Level-based progression|level up]] through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.<ref name=Nintendo/><ref name=1UP/><ref name=Gamasutra/> The game was responsible for laying the foundations for the [[tactical role-playing game]] genre, or the "simulation RPG" genre as it is known in Japan, with its blend of [[Role-playing game|role-playing]] and [[strategy game]] elements.<ref name=Nintendo>[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html translation]), [[Nintendo]]</ref> The game has also variously been described as an early example of an [[action role-playing game]],<ref name=Gamasutra/><ref>{{allgame|14762|Bokosuka Wars}}</ref> an early prototype [[real-time strategy]] game,<ref name=1UP>[http://www.1up.com/do/feature?pager.offset=1&cId=3135870 Dru Hill: The Chronicle of Druaga], [[1UP.com|1UP]]</ref> and a unique reverse [[tower defense]] game.<ref name=Gamasutra>[http://www.gamasutra.com/view/feature/6251/gems_in_the_rough_yesterdays_.php?print=1 Gems In The Rough: Yesterday's Concepts Mined For Today], [[Gamasutra]]</ref> In its time, the game was considered a major success in Japan.<ref>{{cite web|title=Famicom 25th, Part 17: Live from The Nippon edition|author=Jeremy Parish|publisher=[[1UP.com]]|date=Aug 01, 2008|url=http://www.1up.com/do/blogEntry?bId=8827111&publicUserId=5379721|accessdate=2011-04-01}}</ref> ==Release== Originally developed in 1983 for the [[Sharp X1]] computer, it won [[ASCII Entertainment]]'s first "Software Contest" and was sold boxed by them that year.<ref>[http://www.gamespot.com/x1/strategy/bokosukawars/index.html Bokosuka Wars], [[GameSpot]]</ref> One of the judges at that contest was musician [[Haruomi Hosono]], member of pioneering [[chiptune|electronic music]] band [[Yellow Magic Orchestra]]. [http://retropc.net/fm-7/museum/softhouse/ascii/000702500.html] An [[MSX]] port was then released in 1984, followed in 1985 by versions for the S1, PC-6000mkII, [[NEC PC-8801|PC-8801]], [[NEC PC-9801|PC-9801]], [[FM-7]] and the [[Nintendo Entertainment System|Nintendo Famicom]] (the latter released on December 14, 1985). [[LOGiN Magazine]]'s November 1984 issue featured a sequel for the X1 entitled ''New Bokosuka Wars'' with the source code included. With all-new enemy characters and redesigned items and traps, the level of difficulty became more balanced. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form. Today, the PC-8801 version is sold as a download from [[Enterbrain]] and was ported for the [[i-Mode]] service in 2004. The Famicom version was released for the [[Wii]] [[Virtual Console]] on April 8, 2008. ==Plot== In the later Nintendo Famicom (NES) console version (and in turn the Virtual Console version), King Suren's forces have been captured and turned into trees and rocks by King Ogereth. King Suren has to release his warriors from trees and rocks, and defeat King Ogereth's forces. The allies coming from trees and rocks only appear in the NES console version. In the earlier X1, MSX and PC computer versions, however, the player starts with a complete army and may gain some extra knights by freeing them from prison cells, not from trees or rocks. There are no soldiers turned into objects in the original computer versions. ==Gameplay== The player can control three [[chess]]-like units: the King, Knight, and Pawn. Pressing the D-Pad will move King Suren and his army in the desired direction. Captive soldiers are freed using a knight to break the gates in front of them. In the NES version, the player starts the game with only King Suren at 597m, and acquires more allies by bumping against trees, cacti, rocks, and walls using King Suren, which will restore them to their normal form. Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren. When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle). The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units. If King Suren dies, the game ends, announcing "WOW! YOU LOSE!". When King Suren succeeds in defeating King Ogreth, the game ends with "BRAVO! YOU WIN!" The Japanese instruction manual contains the lyrics "Onward, Bokosuka" (すすめボコスカ) to the peculiar game music, written by the programmer himself. ==References== {{reflist}} ==External links== *{{GameFAQs|type=/console/x1|num=977280|name=''Bokosuka Wars'' (X1)}} *{{GameFAQs|type=/console/msx|num=918030|name=''Bokosuka Wars'' (MSX)}} *{{GameFAQs|type=/console/nes|num=562967|name=''Bokosuka Wars'' (NES)}} *[http://darkscarfy.tripod.com/bokosuka/bokosuka.shtml darkscarfy.tripod.com] *[http://www.nintendo.co.jp/wii/vc/vc_bw/index.html Bokosuka Wars instructions] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_bw%2Findex.html Translation]) on [[Nintendo]]'s Japanese [[Virtual Console]] site [[Category:Japan-exclusive video games]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:!((
(
view source
) (protected)
Template:))!
(
view source
) (protected)
Template:AllGame
(
view source
) (protected)
Template:Allgame
(
view source
) (protected)
Template:ArrayFeatures
(
view source
) (protected)
Template:ArrayInputList
(
view source
) (protected)
Template:ArrayLinkedList
(
view source
) (protected)
Template:ArrayListDevelopers
(
view source
) (protected)
Template:ArrayListGenres
(
view source
) (protected)
Template:ArrayListPlatform
(
view source
) (protected)
Template:ArrayListPublishers
(
view source
) (protected)
Template:ArrayMediaList
(
view source
) (protected)
Template:ArrayPageType
(
view source
) (protected)
Template:ArrayStatusList
(
view source
) (protected)
Template:Cite web
(
view source
) (protected)
Template:CompanySwitch
(
view source
) (protected)
Template:FeatureSwitch
(
view source
) (protected)
Template:Flag
(
view source
) (protected)
Template:GameFAQs
(
view source
) (protected)
Template:GameInfobox
(
view source
) (protected)
Template:GameInfoboxLinksPI
(
view source
)
Template:GenreSwitch
(
view source
) (protected)
Template:Icon
(
view source
) (protected)
Template:InputSwitch
(
view source
) (protected)
Template:MediaSwitch
(
view source
) (protected)
Template:Nihongo
(
view source
) (protected)
Template:PageTypeSwitch
(
view source
) (protected)
Template:PlainPlatformArray
(
view source
) (protected)
Template:PlainPlatformSwitch
(
view source
) (protected)
Template:PlatformSwitch
(
view source
) (protected)
Template:Reflist
(
view source
) (protected)
Template:Release
(
view source
) (protected)
Template:StatusSwitch
(
view source
) (protected)
Module:Flaglist
(
edit
)
Follow on IG
TikTok
Join Fan Lab