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Bungie Studios
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Bungie Studios
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===Founding=== Bungie was founded in May 1991 by Alex Seropian and Jason Jones. The origin of the name "Bungie" is the subject of conflicting answers. Many in the company treat it as a closely guarded secret, and while a bonus disc provided in the ''Halo 3'' Legendary Edition states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets<sup>.</sup> According to the ''Marathon Scrapbook'' Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'" The company's first game was called ''Gnop!'' (''Pong'' spelled backward) and was offered free of charge. The team focused on the Macintosh platform, not Windows-based personal computers because the Mac market was more open and Jones had been raised on the platform. Following ''Gnop!'', Bungie produced ''Operation Desert Storm'', which went on to sell 2,500 copies, and the role-playing game ''Minotaur: The Labyrinths of Crete'' in 1992. Bungie next began working on their first 3D game, ''Pathways into Darkness'', which was released in 1993. ''Pathways'' was produced by a two-man team consisting of Jones and his friend Colin Brendt. The game was a moderate hit and attracted attention and money to the company. Bungie moved into their first studio soon afterward; Martin O'Donnell remembered that the studio "smelled like a frat house" and reminded staff of a locale from the ''Silent Hill'' video games.
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