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{| class="toccolours" cellpadding="4" style="border: 1px solid #999999; float: right; margin: 0 0 1em 1em; width: 22em; border-collapse: collapse; font-size: 95%;" | align="center" colspan=2 style="border: 1px solid #999999;" align="center" colspan="2" | CP System |- | colspan=2 align=center | [[File:Cps1 board.gif|250px]]<br />''CP System'' |- | Manufacturer | [[Capcom]] |- | Release Date | {{Start date|1988|07}} |- | Input | 8-way [[Arcade controller|arcade]] [[joystick]],<br />3 to 6 [[Button (control)|buttons]] |- | CPU | Main: [[Motorola 68000|68000]] @ [[Clock rate|10 MHz]] |- | Display | [[Raster graphics|Raster]],<br />horizontal orientation,<br />384×224 [[Display resolution|resolution]],<br />60 [[Hertz|Hz]] [[refresh rate]],<br />3072-4096 out of [[High color|65,536]] [[List of color palettes|colors]] |- | Sound | Sound CPU:<br />[[Zilog Z80|Z80]] @ 3.579545 [[Megahertz|MHz]]<br />[[Sound chip]]s:<br />[[Yamaha YM2151|YM2151]] @ 3.579545 MHz,<br />[[MSM6295]] @ 7.576 MHz |} The {{nihongo|'''CP System'''|CPシステム|Shīpī Shisutemu}} or '''CPS-1''' is an [[arcade system board]] developed by [[Capcom]] which was first used by the {{vgy|1988}} game ''[[Forgotten Worlds]]''. The first three games in [[Capcom]]'s ''[[Street Fighter II]]'' series, ''[[Street Fighter II: The World Warrior|The World Warrior]]'', ''[[Street Fighter II: Champion Edition|Champion Edition]]'', and ''[[Street Fighter II′ Turbo: Hyper Fighting|Turbo: Hyper Fighting]]'', all ran on this board. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the [[CP System II|CPS-2]]. ==Technical specifications== *[[Central processing unit|CPU]]: **Primary: [[Motorola 68000]] @ [[Clock rate|10–12 MHz]] ([[16-bit|16]]/[[32-bit]] [[Complex instruction set computing|CISC]] [[Instruction set|instructions]] @ 1.75–2.1 [[Instructions per second|MIPS]]<ref name=retro>http://www.drolez.com/retro/</ref>) **Secondary: [[Zilog Z80]] ([[8-bit|8]]/16-bit) @ 3.579 [[Hertz|MHz]] ([[8-bit|8]]/16-bit instructions @ 0.52 MIPS<ref name=retro/>) *[[Sound chip]]s:<ref>[http://www.system16.com/hardware.php?id=793 CPS-1], System 16: The Arcade Museum</ref> **[[Yamaha YM2151]] @ 3.579545 MHz: 8 [[Frequency modulation synthesis|FM synthesis]] channels **[[Oki Electric Industry|Oki]] [[MSM6295]] @ 7.576 MHz: [[Stereophonic sound|Stereo]],<ref name=history>http://www.arcade-history.com/?n=cp-system&page=detail&id=69707</ref> 4 [[Adaptive differential pulse-code modulation|ADPCM]] channels, 4-bit ADPCM (8-bit [[Pulse-code modulation|PCM]]) [[Audio bit depth|depth]], 32 kHz [[Sampling (signal processing)|sampling]] rate<ref>http://books.google.co.uk/books?id=gnw0Zb4St-wC&pg=PA176</ref> *[[Graphics processing unit|GPU]] chipset: Capcom CPS-A & CPS-B<ref name=cps1video>https://github.com/mamedev/mame/blob/master/src/mame/video/cps1.c</ref> @ 16 MHz<ref name=mame>https://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c</ref> *Display: **Monitor: [[Raster scan|Raster]], [[progressive scan]], rotation support<ref name=cps1drv>http://src.gnu-darwin.org/ports/emulators/raine/work/raine-0.43.3/source/games/cps1drv.c</ref> **[[Display resolution|Resolution]]: ***Horizontal orientation: 384×224 (active), 512×256<ref name=cps1drv/> to 518×259<ref name=mame/> [[pixel]]s ([[overscan]]) ***Vertical orientation: 224×384 (active), 256×512<ref name=cps1drv/> to 259×518<ref name=mame/> pixels (overscan) **[[Refresh rate]]: 59.6 Hz,<ref name=history/> 59.61 Hz,<ref name=mame/> 59.6294 Hz<ref name=cps1drv/> **[[Color depth]]: 12-bit [[RGB color model|RGB]] with 4-bit brightness value **Color palette available: 65,536<ref name=history/> (4096 unique with 16 brightness levels each)<ref name=cps1video/> **On-screen colors: 3072<ref name=mame/> (192 global palettes<ref name=cps1video/> with 16 colors each) to 4096<ref name=history/> *[[Sprite (computer graphics)|Sprites]]: **Simultaneously displayable: 256<ref name=patpend>http://web.archive.org/web/20130216014200/http://patpend.net/technical/arcade/cps1.html</ref> (per [[Scan line|scanline]]) **Sprite size: 16×16<ref name=cps1video/> to 256×256<ref name=patpend/> **Colors per sprite: 16 (15 unique + 1 transparent) **Sprite capabilities: Vertical & horizontal flipping, sprite [[Framebuffer|buffering]], [[double buffering]]<ref name=patpend/> **[[Texel (graphics)|Sprite texels]]: 16 MHz video [[Clock signal|clock cycles]],<ref name=mame/> 268,324 (59.6294 Hz) to 268,456 (59.6 Hz) pixels per frame, 1036 to 1048 sprite texels per [[Scan line|scanline]] *Background planes: **[[Tile engine|Tilemaps]]: 3 tile layers ***Tilemap sizes: 512×512, 1024×1024, 2048×2048 ***Tile sizes: 8×8, 16×16, 32×32 ***Colors per tile: 16 (15 unique + 1 transparent) ***Tilemap capabilities: [[Scrolling]], [[Parallax scrolling|line & row scrolling]],<ref name=cps1video/> [[parallax scrolling]] **[[Bitmap]]s: 2 starfield layers<ref name=cps1video/> ***Bitmap capabilities: Scrolling,<ref name=cps1video/> parallax scrolling *[[Random-access memory|RAM]]: 466 [[Kibibyte|KB]] (64 KB main, 384 KB [[Video memory|video]], 16 KB cache, 2 KB sound) **68000: 64 KB work RAM + 192 KB [[Video memory|VRAM]] (shadow) **PPU: 192 KB VRAM + 16 KB [[Cache (computing)|cache]] RAM **Z80: 2 KB work RAM ==History== After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a [[Arcade system board|system board]] that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. The system was plagued by many [[Counterfeit|bootleg]] versions of its games. In particular, there were so many bootleg versions of ''Street Fighter II'', that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later [[CP System II]]. The CP System hardware was also utilized in Capcom's unsuccessful attempt at [[home console]] market penetration, the CPS Changer (Capcom's answer to the Neo Geo AES). [[File:CPS1 CPU.jpg|thumb|CP System's 10 MHz 68000 CPU and graphics IC]] ===List of games=== <!-- To edit the text of this article, skip past the table. --><!-- Dates given are the earliest possible dates shown in the game's bootup screen, any region. --> {| class="wikitable sortable" style="width:auto;" ! Release date ! Developer ! English title ! Japanese title ! Genre |- | 1988-07 | [[Capcom]] | ''[[Forgotten Worlds]]'' | ''Lost Worlds''<br />(ロストワールド) | [[Shoot 'em up]] |- | 1988-12 | [[Capcom]] | ''[[Ghouls 'n Ghosts]]'' | ''Daimakaimura''<br />(大魔界村) | [[Platform game|Platformer]] |- | 1989-03 | [[Capcom]] | ''[[Strider (arcade game)|Strider]]'' | ''Strider Hiryū''<br />(ストライダー飛竜) | [[Platform game|Platformer]] |- | 1989-04 | [[Capcom]] | ''[[Dynasty Wars]]'' | ''Tenchi o Kurau''<br />(天地を喰らう) | [[Beat 'em up]] |- | 1989-06 | [[Capcom]] | ''[[Willow (arcade game)|Willow]]'' | ''Willow''<br />(ウィロー) | [[Platform game|Platformer]] |- | 1989-08 | [[Capcom]] | ''[[U.N. Squadron]]'' | ''Area 88''<br />(エリア88) | [[Shoot 'em up]] |- | 1989-12 | [[Capcom]] | ''[[Final Fight]]'' | ''Final Fight''<br />(ファイナルファイト) | [[Beat 'em up]] |- | 1990-02 | [[Capcom]] | ''[[1941: Counter Attack]]'' | ''1941''<br />(1941) | [[Shoot 'em up]] |- | 1990-03-02 | [[Capcom]] | ''[[Mercs]]'' | ''Senjō no Ōkami II''<br />(戦場の狼Ⅱ) | [[Shoot 'em up#Run and gun|Run and gun]] |- | 1990-06-19 | [[Capcom]] | ''[[Mega Twins]]'' | ''[[Chiki Chiki Boys]]''<br />(チキチキボーイズ) | [[Platform game|Platformer]] |- | 1990-06-23 | [[Capcom]] | ''[[Magic Sword|Magic Sword - Heroic Fantasy]]'' | ''Magic Sword''<br />(マジックソード) | [[Platformer]] |- | 1990-10-09 | [[Capcom]] | ''[[Carrier Air Wing]]'' | ''U.S. Navy''<br />(U.S.NAVY) | [[Shoot 'em up]] |- | 1990-11-20 | [[Capcom]] | ''[[Nemo (arcade game)|Nemo]]'' | ''Nemo''<br />(ニモ) | [[Beat 'em up]] |- | 1991-02-06 | [[Capcom]] | ''[[Street Fighter II|Street Fighter II: The World Warrior]]'' | ''Street Fighter II: The World Warrior''<br />(ストリートファイターⅡ -The World Warrior-) | [[fighting game|Head-to-Head Fighting Game]] |- | 1991-05-20 | [[Capcom]] | ''[[Three Wonders]]'' | ''Wonder 3''<br />(ワンダー3) | [[Multigame]] |- | 1991-07-11 | [[Capcom]] | ''[[The King of Dragons]]'' | ''The King of Dragons''<br />(ザ・キングオブドラゴンズ) | [[Beat 'em up]] |- | 1991-09-28 | [[Capcom]] | ''[[Captain Commando]]'' | ''Captain Commando''<br />(キャプテンコマンドー) | [[Beat 'em up]] |- | 1991-11-27 | [[Capcom]] | ''[[Knights of the Round (video game)|Knights of the Round]]'' | ''Knights of the Round''<br />(ナイツオブザラウンド) | [[Beat 'em up]] |- | 1992-03-13 | [[Capcom]] | ''[[Street Fighter II#Champion Edition|Street Fighter II': Champion Edition]]'' | ''Street Fighter II′ (Dash): Champion Edition''<br />(ストリートファイターⅡダッシュ -Champion Edition-) | [[fighting game|Head-to-Head Fighting Game]] |- | 1992-06-11 | [[Capcom]] | ''[[Capcom World 2: Adventure Quiz]]'' | ''Adventure Quiz Capcom World 2''<br />(アドベンチャークイズカプコンワールド2) | [[Quiz game]] |- | 1992-06-12 | [[Capcom]] | ''[[Varth: Operation Thunderstorm]]'' | ''Varth: Operation Thunderstorm''<br />(バース -オペレーションサンダーストーム-) | [[Shoot 'em up]] |- | 1992-07-01 | [[Capcom]] | ''[[Quiz & Dragons: Capcom Quiz Game]]'' | ''Quiz & Dragons''<br />(クイズ&ドラゴンズ) | [[Quiz game]] |- | 1992-12-09 | [[Capcom]] | ''[[Street Fighter II#Hyper Fighting|Street Fighter II': Hyper Fighting]]'' | ''Street Fighter II′ (Dash) Turbo: Hyper Fighting''<br />(ストリートファイターⅡダッシュターボ -Hyper Fighting-) | [[fighting game|Head-to-Head Fighting Game]] |- | 1994 | [[Capcom]]/[[Togo/Sigma]] | ''[[Ken Sei Mogura]]'' | ''Ken Sei Mogura''<br />(拳聖土竜) | [[Whack a mole]] |- | 1994-06-08 | [[Compile (software company)|Compile]] | ''[[Pnickies]]'' | ''Pnickies''<br />(ぷにっきいず) | [[Puzzle game]] |- | 1995-01-23 | [[Capcom]] | ''[[Quiz Tonosama no Yabō 2: Zenkoku-ban]]'' | ''Quiz Tonosama no Yabō 2: Zenkoku-ban''<br />(クイズ 殿様の野望2 全国版) | [[Quiz game]] |- | 1995-05-11 | [[Mitchell Corporation|Mitchell]] | ''[[Buster Buddies]]'' | ''Pang! 3 -Kaitōtachi no kareina gogo-''<br />(パン!3 -怪盗たちの華麗な午後-) | [[Platform game|Platformer]] |- | 1995-09-22 | [[Capcom]] | ''[[Mega Man: The Power Battle]]'' | ''Rockman: The Power Battle''<br />(ロックマン ザ・パワーバトル) | [[Platform game|Platformer]] |} <!-- END OF TABLE --> ==CP System Dash== {| class="toccolours" cellpadding="4" style="border: 1px solid #999999; float: right; margin: 0 0 1em 1em; width: 22em; border-collapse: collapse; font-size: 95%;" | align="center" colspan=2 style="border: 1px solid #999999;" align="center" colspan="2" | CP System Dash |- | colspan=2 align=center | [[File:CPS 1.5 board.gif|250px]]<br />''CPS-1.5'' |- | Manufacturer | [[Capcom]] |- | Release Date | {{Start date|1992|12}} |- | Input | 8-way [[Arcade controller|arcade]] [[joystick]],<br />3 to 6 [[Button (control)|buttons]] |- | CPU | Main: [[Motorola 68000|68000]] @ [[Clock rate|10 MHz]] |- | Display | [[Raster graphics|Raster]],<br />horizontal orientation,<br />384×224 [[Display resolution|resolution]],<br />60 [[Hertz|Hz]] [[refresh rate]],<br />3072-4096 out of [[High color|65,536]] [[List of color palettes|colors]] |- | Sound | Sound CPU:<br />"Kabuki" [[Zilog Z80|Z80]] @ 8 [[Megahertz|MHz]]<br />[[Sound chip]]:<br />[[QSound|Q-Sound]] @ 4 MHz |} A year before releasing the [[CP System II]], Capcom released an enhanced version of the original CP System dubbed the '''CP System Dash''', which released in December {{vgy|1992}} and had some features that would later be used in the CP System II, such as the [[QSound|Q-Sound]] chips. The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the ROM decryption tables. If the batteries' voltage should drop below +2V, or if an attempt was made to dump the encryption codes, the decryption algorithms stored in RAM would be lost, and the CPU would no longer have valid code to execute, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at his own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s. ===Technical specifications=== *Input: **8-way [[Arcade controller|arcade]] [[joystick]] **3 to 6 [[Button (control)|buttons]] *[[Instructions per second|CPU]]: **Main CPU: [[Motorola 68000|68000]] @ [[Clock rate|10 MHz]] **Sound CPU: "Kabuki" [[Zilog Z80|Z80]] @ 8 [[Megahertz|MHz]] *[[Sound chip]]: [[QSound|Q-Sound]] @ 4 MHz *Display: **[[Raster graphics|Raster]] **Horizontal orientation **384×224 [[Display resolution|resolution]] **60 [[Hertz|Hz]] [[refresh rate]] **3072-4096 out of [[High color|65,536]] [[List of color palettes|colors]] ===List of games=== <!-- To edit the text of this article, skip past the table. --><!-- Dates given are the earliest possible dates shown in the game's bootup screen, any region. --> {| class="wikitable sortable" style="width:auto;" ! Release date ! Developer ! English title ! Japanese title ! Genre |- | 1992-10-02 | [[Capcom]] | ''[[Warriors of Fate]]''<br />''Sangokushi II'' <small>([[Asia]])</small> | ''Tenchi o Kurau II: Sekiheki no Tatakai''<br />(天地を喰らう2・赤壁の戦い) | [[Beat 'em up]] |- | 1993-02-01 | [[Capcom]] | ''[[Cadillacs and Dinosaurs (arcade game)|Cadillacs and Dinosaurs]]'' | ''Cadillacs Kyōryū Shinseiki''<br />(キャディラックス 恐竜新世紀) | [[Beat 'em up]] |- | 1993-04-22 | [[Capcom]] | ''[[The Punisher (arcade game)|The Punisher]]'' | ''The Punisher''<br />(パニッシャー) | [[Beat 'em up]] |- | 1993-07-13 | [[Capcom]] | ''[[Saturday Night Slam Masters]]'' | ''Muscle Bomber: The Body Explosion''<br />(マッスルボマー -The Body Explosion-) | [[Sports game]] |- | 1993-12-06 | [[Capcom]] | ''[[Saturday Night Slam Masters#Muscle Bomber Duo|Muscle Bomber Duo: Ultimate Team Battle]]'' | ''Muscle Bomber Duo: Heat Up Warriors''<br />(マッスルボマーDUO -Heat Up Warriors-) | [[Sports game]] |} <!-- END OF TABLE --> ==Capcom Power System Changer== A home version of the CP System, the '''Capcom Power System Changer''' was released in 1994. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased [[SuperGun]] (Television [[JAMMA]] adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio. The CPS Changer featured an adapter that allowed the user to plug in the "CPS Fighter", a joystick controller Capcom originally released for the [[Super Nintendo Entertainment System|Super Famicom]] (and later the [[Mega Drive]]) when they released the Super Famicom version of ''Street Fighter II'' in {{vgy|1992}}. All of the CPS Changer games were based on the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs {{Fact|date=October 2007}}. The CPS Changer was sold as a package deal of the [[console]] itself, one CPS Fighter joystick controller, and the ''Street Fighter II ′ (Dash) Turbo'' game for 39,800 yen. Additional games were sold for about 20,000 yen. The final game for the CPS Changer was a back-ported version of ''[[Street Fighter Alpha|Street Fighter Zero]]''. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, and the sound and music effects were sampled at a lower rate. ===List of games=== <!-- To edit the text of this article, skip past the table. --><!-- Dates given are the earliest possible dates shown in the game's bootup screen, any region. --> {| class="wikitable sortable" style="width:auto;" ! Release date ! Developer ! English title ! Japanese title ! Genre |- | 1994 | [[Capcom]] | ''[[Capcom World 2: Adventure Quiz]]'' | ''Adventure Quiz Capcom World 2''<br />(アドベンチャークイズカプコンワールド2) | [[Quiz game]] |- | 1995 | [[Capcom]] | ''[[Captain Commando]]'' | ''Captain Commando''<br />(キャプテンコマンドー) | [[Beat 'em up]] |- | 1994 | [[Capcom]] | ''[[Final Fight]]'' | ''Final Fight''<br />(ファイナルファイト) | [[Beat 'em up]] |- | 1995 | [[Capcom]] | ''[[Knights of the Round (video game)|Knights of the Round]]'' | ''Knights of the Round''<br />(ナイツオブザラウンド) | [[Beat 'em up]] |- | 1995 | [[Capcom]] | ''[[Saturday Night Slam Masters#Muscle Bomber Duo|Muscle Bomber Duo: Ultimate Team Battle]]'' | ''Muscle Bomber Duo: Heat Up Warriors''<br />(マッスルボマーDUO -Heat Up Warriors-) | [[Sports game]] |- | 1994 | [[Capcom]] | ''[[Saturday Night Slam Masters]]'' | ''Muscle Bomber: The Body Explosion''<br />(マッスルボマー -The Body Explosion-) | [[Sports game]] |- | 1994 | [[Capcom]] | ''[[Street Fighter II#Champion Edition|Street Fighter II': Champion Edition]]'' | ''Street Fighter II Dash: Champion Edition''<br />(ストリートファイターⅡダッシュ -Champion Edition-) | [[Versus fighting game|Versus Fighting]] |- | 1994, pack-in | [[Capcom]] | ''[[Street Fighter II#Hyper Fighting|Street Fighter II': Hyper Fighting]]'' | ''Street Fighter II Dash Turbo: Hyper Fighting''<br />(ストリートファイターⅡダッシュターボ -Hyper Fighting-) | [[Versus fighting game|Versus Fighting]] |- | 1996 | [[Capcom]] | ''[[Street Fighter Alpha]]'' | ''Street Fighter Zero''<br />(ストリートファイターZERO) | [[Versus fighting game|Versus Fighting]] |- | 1995 | [[Capcom]] | ''[[The King of Dragons]]'' | ''The King of Dragons''<br />(ザ・キングオブドラゴンズ) | [[Beat 'em up]] |- | 1992-10-02 | [[Capcom]] | ''[[Warriors of Fate]]''<br />''Sangokushi II'' <small>([[Asia]])</small> | ''Tenchi o Kurau II: Sekiheki no Tatakai''<br />(天地を喰らう2・赤壁の戦い) | [[Beat 'em up]] |- |} <!-- END OF TABLE --> ==See also== * [[CP System II]] * [[CP System III]] * [[Sharp X68000]], used as development machine * [[Two-dimensional]] ==References== {{reflist}} ==External links== * [http://www.system16.com/hardware.php?id=793 CPS-1 at System 16 - The Arcade Museum] * [http://gamesx.com/wiki/doku.php?id=controls:capcompowerstick GameSX Power Stick Analysis]—looking at the features and functions of the A10CA stick. * [http://www.uvlist.net/groups/compare/cps1-hw,cps2-hw,cps3-hw ''CPS-1, CPS-2 and CPS-3 releases comparison at UVL''] * [http://mamedev.org/source/src/mame/drivers/cps1.c.html Capcom System 1], MAME {{Fourth-Generation Consoles}} {{Fifth-Generation Consoles}} {{Console Generations}} [[Category:Arcade system boards]] [[Category:Capcom]] [[Category:Fourth-generation video game consoles]] [[Category:1988 introductions]] [[Category:Fifth-generation console]] [[Category:Fifth-generation Consoles]] [[Category:Fourth-generation console]]
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