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Call of Duty: Modern Warfare 2
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Call of Duty: Modern Warfare 2
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===Multiplayer=== The online multiplayer mode of ''Modern Warfare 2'' retains the same experience points and unlockable reward system as that of ''Call of Duty 4'', with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag. ''Modern Warfare 2'' introduces several new features. Aside from new weapons, equipment, and perks that upgrade to "pro versions" after meeting utilization requirements. The player can choose three of fifteen killstreaks, which are earned after getting a certain amount of consecutive kills. Among these is the ability to receive a supply drop after achieving four kills in a row, guide a [[MQ-1 Predator|Predator]] missile strike after five kills, and control an [[AC-130]] gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards earn kills that go towards your killstreak. For example, Harrier Strike will stay and shoot down enemies after it has bombed a general area. Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in. Another new feature is the in-game host migration; if a match host leaves the game, or if the host [[lag|struggles to support the game]], a 'host migration delay' allows a new host to be selected and the game to continue. There is also the addition of an optional third person mode which can be used in certain game types. In the [[Xbox 360]] version of the game, the party chat system is disabled while the player is playing online in certain playlist types. This decision, designed to promote cooperation amongst team members, has caused some controversy within the Xbox Live community. The offline splitscreen and LAN) multiplayer mode retains the experience and rewards system found online, a first for the series since the system was introduced. However, the rewards are separate from those that are earned while playing online. For the PC version, Infinity Ward decided to implement a new matchmaking service: IWNET working through Steam. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. This removal has created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by Valve Anti-Cheat. In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9). However an unofficial mod was released in Q3 2010, called alterIWnet, which supports dedicated servers along with a few other fixes which the PC community has asked for.
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