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Castlevania II: Simon's Quest
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Castlevania II: Simon's Quest
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===Legacy=== ''Simon's Quest'' was the first game in the ''Castlevantia'' series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous [http://en.wikipedia.org/wiki/Metroid_(series) Metroid] series. The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles. The first game that drew inspiration from it was [[Castlevania: Symphony of the Night]]. The plot of Simon's Quest would also be directly referenced in future Castlevania titles. In the [[Game Boy Advance]] entry, [[Castlevania: Harmony of Dissonance]], the protagonist recounts when his grandfather Simon had to search for Dracula's body parts. In the game, the player must also find them again. ''Simon's Quest'' saw several merchandise following its release. In 1988, Tiger Electronics released a handheld game and an LCD wristwatch based on ''Simon's Quest''. Promotional collector's cards were also available exclusively in Japan. They were based on sequences in the game, such as Simon's encounters with enemies. Worlds of Power, a series of books with stories based on Nintendo games, also had a novel about ''Simon's Quest''. In 2007, when [[Castlevania: The Dracula X Chronicles]]'' ''was released, a figurine of Simon's appearance from ''Simon's Quest'' was included as a [http://en.wikipedia.org/wiki/Pre-order pre-order bonus]. On November 16, 2002, ''Simon's Quest'' was a part of ''Castlevania and Contra: Konami Collector's Series'' in North America, a [[PC]] port of original Konami games. In an exclusive fan interview for the official [[Castlevania: Dawn of Sorrow]] strategy guide, Koji Igarashi was asked about possible ports of previous ''Castlevania'' titles. In response, he considered the possibility of a compilation of the NES titles, which includes ''Simon's Quest''.
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