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Chiller
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Chiller
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== Arcade and NES game differences == * The NES version has a storyline, telling us what the arcade and this version was all about. "Back in the middle ages a castle on the outskirts of town has been invaded by an evil force which is causing the dead to come back to life! You need to stop this force before it can create a large army and take over the town. ...Each level also has 8 talismans hidden in it; you need to find and destroy these to stop the monsters from appearing." * The horrific head seen in "Hallway" chasing a woman merely travels across the room in the NES version, with the Arcade's horrific head appearing from the end of the Hallway, coming quite close to the screen, then moving to the side, chasing the woman. This may have been because of the NES' lack of scaling features. * There is an on-screen scoring system that was originally called the "[[Ectoplasm (paranormal)|Ectoplasmic]] Tabulator" but due to screen resolution limitations was changed to "Monster Meter (TM)". * The "items" used to play the bonus shooting stage in the arcade version are referred to as "Talismans" * The levels are played in reverse to the arcade game: :''Arcade'' #Torture Chamber - 1 #Rack Room - 2 #Hallway - 3 #Graveyard - 4 :''NES'' #Torture Chamber - 4 #Rack Room - 3 #Hallway - 2 #Graveyard - 1 These events were removed or changed from the NES version. * The nudity in Graveyard * Shooting off the flesh of the people of the Rack Room level. * The monk pushing a cart full of body parts was changed to a nun pushing a baby carriage for the NES. Disturbingly, the nun can still be shot. * A large amount of the body parts on the floor of Torture Chamber were removed. * The zombie hand that pulls a head out of a grave and throws it into an open grave can be shot multiple times, and will always count on the Monster Meter. * There is no indication of the location of certain items on the NES version of "Hallway". Where there is moss around these areas in the Arcade version, there is a normal floor pattern over these areas with no difference from the rest of the floor.
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