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==Reception and legacy== {{Expand section|date=May 2008}} ''Command & Conquer'' was released to universal acclaim in 1995, and the game's runaway success during the mid-1990s has often been credited with originally having defined modern [[real-time strategy]] as well as having played a significant role in popularizing the RTS genre with the wider gaming audience.<ref name="C&CRTSInfluence">{{Cite web |url=http://www.computerandvideogames.com/article.php?id=49038 |title=Games that changed the world: Command & Conquer |author=Paul Mallinson |accessdate=2006-12-22 |publisher=CVG magazine |date=2002-05-31}}</ref><ref name="HistoryofRTS">{{Cite web | url= http://www.gamespot.com/gamespot/features/all/real_time/p3_02.html | title=A History of Real-Time Stategy Games | accessdate=2008-05-22 | author=Bruce Geryk | publisher=[[GameSpot]]}}</ref><ref name="RTSPrimerArticle">{{Cite web |url= http://archive.gamespy.com/articles/february02/strategy02/ |title=Strategy Gaming: Part II |accessdate=2008-05-22 | author=Mark H. Walker | publisher=GameSpy}}</ref><ref name="ccorigins" /><ref name="MetacriticScore">{{Cite web |url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer |title=Command & Conquer |accessdate=2007-04-25 |publisher=Metracritic}}</ref><ref name="StateofRTS">{{Cite web | url=http://pc.ign.com/articles/700/700747p1.html | title=The State of the RTS | accessdate=2008-05-22 | date=2006-04-07 | author=Dan Adams | publisher=IGN}}</ref><ref>{{Cite web | url=http://www.1up.com/do/feature?cId=3134179 | title=The Essential 50 Part 31: Herzog Zwei | accessdate=17 December 2006}}</ref><ref>{{Cite web | last =Walker | first =Mark | title =Strategy Gaming: Part I -- A Primer | publisher =[[GameSpy]] | url =http://archive.gamespy.com/articles/february02/strategy1/ | accessdate=October 28, 2007}}</ref> The resulting [[Command & Conquer|''C&C'' franchise]] has been described as being "nearly synonymous with RTS gaming" and "legendary" by professional reviewers,<ref name="HistoryofRTS" /><ref name="ccorigins" /> and continues to this day with a series of 12 games, having sold 21 million copies worldwide prior to the launch of ''[[Command & Conquer: Generals]]'' in 2003.<ref>{{Cite web | url=http://games.ign.com/articles/385/385755p1.html | title=Command & Conquer Generals Ships | accessdate=2006-11-26 | date=2003-02-11 | author=Stephen Coleman | publisher=IGN}}</ref> ''Command & Conquer'' was later released as a free download by Electronic Arts.<ref name="EAFreeware">{{Cite web | url=http://www.commandandconquer.com/intel/default.aspx?id=61#NewsMain | archiveurl=http://web.archive.org/web/20070901191447/http://www.commandandconquer.com/intel/default.aspx?id=61#NewsMain | archivedate=2007-09-01 | title=C&C 12th ANNIVERSARY! DOWNLOAD C&C GOLD FREE | accessdate=1 September 2007 | publisher=Electronic Arts | date=2007-08-31}}</ref> One of the defining features of the franchise would remain the use of [[live action]] [[full-motion video]] [[cutscene]]s, which play between missions and which serve to both further a typically epic storyline as well as provide players with their objectives for the next level through mission briefings.<ref name="HistoryofRTS" /> The game's content easily fits on a single [[CD-ROM]]. However, each box of ''Command & Conquer'' contained two CD copies of the game, immediately making [[Multi-player video games|multi-player gaming]] possible with only a single purchase of the game (although each disc featured different single-player campaigns). Westwood Studios advertised this on the packaging with the slogan "A second copy, so you and your friend can destroy each other". This resulted in ''Command & Conquer'' becoming the first RTS game title to feature competitive online play,<ref name="C&CRTSInfluence" /> and this is considered the most pertinent outside factor in the success of ''Command & Conquer''.<ref name="ccorigins" />
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