Codex Gamicus
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Congo Bongo
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Congo Bongo
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===Levels=== Like ''Donkey Kong'', the levels are composed of a series of four single screens that loop in a higher difficulty when completed. '''Screen 1: Primate Peak''' - This level most resembles ''[[Donkey Kong (arcade game)|Donkey Kong]]''; the player must travel to the top of a hill while avoiding coconuts being thrown by a large gorilla. Also walking around the level are several small monkeys who attempt to grab the player. They can be shaken off by jumping in place, but if three of these monkeys attach to the player, the [[protagonist]] will be thrown off the cliff face. '''Screen 2: Snake Lake''' - This level contains a grassland that is connected to a series of square platforms with thin pathways between. The player must avoid scorpions on the grass, snakes on the platform, and time movement with hippos in order to complete the level. '''Screen 3: Rhino Ridge''' - This level takes place in a wide-open Savannah environment where the player needs to navigate around rhinos charging in different directions. Stepping in the puddles results in death, but the player can hide in the empty holes. The rhinos can also be jumped over. '''Screen 4: Lazy Lagoon''' - This level closely resembles ''[[Frogger]]'', as the player must cross a body of water by walking on and off various lily pads, logs, hippos, and large fish. '''Enemies''' [[Monkey (Congo Bongo)|Monkey]] [[Snake (Congo Bongo)|Snake]] [[Scorpion (Congo Bongo)|Scorpion]] [[Rhino (Congo Bongo)|Rhino]] [[Mole (Congo Bongo)|Mole]] [[Piranha (Congo Bongo)|Piranha]]
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