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== History == Cryo was formed by members of [[ERE Informatique]] who left [[Infogrames]] (proprietor of ERE since 1986) — among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc. The first game developed under the Cryo Interactive moniker was the hit ''[[Dune (video game)|Dune]]'', which granted the newly-formed software company both publicity and funding for further games under [[Virgin Group|Virgin]] until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially-owned Canadian publisher [[DreamCatcher Interactive]]. Cryo made its name mostly through adaptations of already existing [[narrative|stories]] (such as ''[[Riverworld (video game)|Riverworld]]'', based on [[Philip José Farmer]]'s [[Riverworld|novel]] and ''[[Ubik]]'' by [[Philip K. Dick]]) or those based on historical scenarios (like ''[[KGB (computer game)|KGB]]'', a game set days before the [[collapse of the Soviet Union]] and several games based in [[Ancient Egypt]], [[Qing Dynasty]]'s [[China]] and [[Louis XIV of France|Louis XIV]]'s [[France]], developed with Cryo's ''Omni3D'' engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game. === Cryo Networks === A Cryo Interactive subsidiary called Cryo Networks, aimed at developing and publishing online applications exclusively, was established in December 1997. Aside from online [[multiplayer games]] (''[[Deo Gratias (computer game)|Deo Gratias]]'', ''[[FireTeam (computer game)|FireTeam]]'', ''[[Mankind (video game)|Mankind]]'' and ''[[Scotland Yard (computer game)|Scotland Yard]]'' being some of the titles released under this label), Cryo Networks also maintained a proprietary online multimedia development framework named '''SCOL (Standard Cryo On Line)'''. Cryo Networks was dismantled in 2002, shortly earlier than its parent company, leaving its then-ongoing project ''[[DUNE Generations]]'' unfinished. The SCOL technology was subsequently released as an [[open source]] project. === 2002{{ndash}}present === [[File:Cryo Interactive.png|thumb|Recent Cryo logo]] In July 2002, not long after ''[[Frank Herbert's Dune (video game)|Frank Herbert's Dune]]'' flopped, Cryo's situation was no longer sustainable, and the company was declared [[bankrupt]]. After much negotiation, most of the assets and development teams of Cryo Interactive were absorbed by [[DreamCatcher Interactive]], forming the base for DreamCatcher Europe.<ref name="Moby Cryo">{{cite web|url=http://www.mobygames.com/company/cryo-interactive-entertainment|title=Overview: Cryo Interactive Entertainment|publisher=MobyGames.com|accessdate=March 17, 2010}}</ref> On 20 October 2008 [[Microïds]] acquired the brands and intellectual property of Cryo Interactive.<ref>{{cite web |url=http://www.microids.com/en/press/16/microids-acquires-the-cryo-catalogue-and-brands.html |title=Microïds acquires the Cryo catalogue and brands |publisher=Microïds |date=2008-10-20 |accessdate=2008-10-27}}</ref> Microïds have also said that they intend to distribute Cryo's older games digitally, and that they are developing new games based on Cryo's IPs.<ref>{{cite web |url=http://www.adventuregamers.com/newsitem.php?id=1778 |title=Cryo's properties revived in Microïds acquisition |publisher=Adventure Gamers |date=2008-10-22 |accessdate=2008-10-28}} </ref>
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