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Crystalis
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Crystalis
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==Critical reception== The original NES version of ''Crystalis'' was praised for its advanced graphics and high quality soundtrack, and also for its elaborate plot. The main criticism of the game was its repetitive gameplay, as many enemies can be overcome by continuous rapid pressing of one button. Some reviewers have also mentioned flawed collision detection, which sometimes allows enemies to harm the player without visibly coming in contact with him. In December 2005, ''Nintendo Power'' ranked the NES release of ''Crystalis'' at #115 in a list of the 200 best games ever to appear on a Nintendo system, the "NP Top 200". The Game Boy Color port was not received as favorably, the majority of reviews citing it as an inferior copy, due to reduced screen resolution and altered plot, as well as the fact that the game is seen as "dated" compared to more recently made games. The music is regarded as one of the port's worst aspects, said to be "annoying" and "begs to be turned down." The port was given an 8.0 rating by the gaming site IGN, however, which denotes an "impressive" game, but the reviewer in question had not played the original game. IGN criticized the game for being too linear and having a low difficulty level but praised the game for its large world and visually detailed "cinema cutscenes". GameSpot also gave the Game Boy Color port an 8.0, saying of the original NES release: "Crystalis' sheer depth - and the quality of its presentation - was without peer, and it is still regarded as a milestone title in the [action RPG] genre."
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