Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
D (series)
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
D (series)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Production=== After ''D'''s mild success, Eno had a revolutionary idea for a game: a shooter where the enemy could not be seen, and sound had to be relied on for guidance. ''Enemy Zero'' began life on [[Sony]]βs acclaimed console, the [[PlayStation]]. Due to Sonyβs content restrictions of what could be allowed in a video game, Kenji Eno began to get irritated with Sony, and at an E3 conference, made a move that went down in gaming history. Eno showed a preview of ''Enemy Zero'' and its advanced graphics. At the end of the clip, the [[PlayStation]] logo appeared, but slowly transitioned into the [[Sega Saturn]] logo. Sony fans were humiliated as the Sega fans began to cheer. While Eno did the music for ''D'', [[Michael Nyman]] was hired to create a score for ''Enemy zero''. Released and received with much hype in Japan at the end of 1996, E0 was released in North America and Europe in 1997 under Sega Enterprises. Receiving mediocre reviews, as did ''D'', in 1998 it was ported by Sega to the PC nonetheless. As promotion for ''Enemy Zero'' a replica of the gun used in the game was delivered to 20 recipients by Kenji Eno himself. Due to its popularity in [[Japan]], [[Sega]] sponsored the support of a few ''Enemy Zero'' items, such as the official ''Enemy Zero'' soundtrack by Michael Nyman and a strategy guide. Both were published by Smiles, Inc.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab