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Devil May Cry 3: Dante's Awakening
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Devil May Cry 3: Dante's Awakening
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==Gameplay== ''Devil May 3: Dante's Awakening'' is a [[Hack & slash video games|hack & slash]] [[Video game|video game]], using a fixed third-person camera. Like its predecessors, the game is split up into levels called "missions", in which the player must complete puzzles, platforming challenges, and battles with enemies to progress further. At the end of each mission, the player will receive a score based on their performance: a D grade is the lowest, followed by C, B, A, S, and SS. This score is determined by the time taken to complete the mission, the number of items used, total number of "Red Orbs" gathered from enemies, damage received, and stylish combat. The game features an on-screen meter to measure the style of the combat: the meter will raise the longer that Dante attacks without receiving damage or repeating moves. The meter will first display "Dope" after a few attacks, followed in ascending order by "Crazy", "Blast", "Alright", "Sweet", "SShowtime", and "SSStylish". The player can equip up to two melee weapons and two firearms at a time. Compared to its two predecessors, ''Devil May Cry 3'' puts a greater emphasis on stylish combat. During the game, the "Devil Trigger" is unlocked. In this state, Dante deals increased damage, moves quicker, and regenerates health. To access this state, the player must fill the Devil Trigger meter by dealing damage to enemies: this meter can be expanded. ''Devil May Cry 3'' introduces "Styles", each of which offers different movesets and gameplay. The player starts out the game with four possible styles: '''Trickster''' increases evasiveness and agility; '''Gunslinger''' increases firearm techniques; '''Swordslinger''' increases the moveset of melee weapons; and '''Royalguard''', which emphasizes countering enemies and redirecting attacks. Two additional styles, '''Quicksilver''' (which allows for limited temporal displacement) and '''Doppelgänger''' (which allows the player to make copies of themselves), are unlocked during the main story. Only one style can be equipped at a time, and players can only change styles at checkpoints or before beginning missions.
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