Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
DmC: Devil May Cry
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
DmC: Devil May Cry
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== [[File:DMCNewDante.jpg|thumb|The new design for the younger Dante.]] The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September, confirming an earlier rumor in the May 2010 issue of [[Game Informer|''Game Informer'']] which said that the fifth ''Devil May Cry'' game would be developed by Ninja Theory. An announcement trailer was also released, giving players a taste of the new direction of the game. The title will use the Unreal Engine. In an interview published on the videogame blog [[Kotaku]], lead producer Alex Jones explained that [[Capcom]] contacted Ninja Theory because of the good impression their previous game [[Heavenly Sword|''Heavenly Sword'']] had on [[Capcom]] staff. Jones stated that Capcom executives appreciated the way Ninja Theory builds games around the characters and not vice-versa: in the interview he stated that "Outside of creating just amazing looking art, Ninja Theory really do embed narrative in their games in a way that is relatively sophisticated, Japanese game design also starts with a character and then builds a game out from there."
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab