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DotA Allstars
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===6.37 onwards=== CAL Season 3 used version 6.37, and this version was employed in several major tournaments including CEVO and MyM3. Initially the map was considered well-balanced, but toward the middle of November teams began to discover that Sentinel was considerably stronger than the Scourge. In combination, several Sentinel heroes formed an overpowering combination. The standard Sentinel lineup was Holy Knight, Twin Head Dragon, Vengeful Spirit, Lone Druid (going solo to the middle lane), and either Bristleback or Beastmaster. These heroes formed the core of what many started calling 4/4, [http://forums.dota-allstars.com/index.php?showtopic=114092] a term for the dominance of Sentinel. The general idea was that Sentinel was able to push towers and bases very quickly such that early-midgame was in their total favour. Granted, the Scourge had many powerful options in 6.37, including the often called game's best solo hero, Viper. However their synergy couldn't stop Sentinel's midgame pushes. The reason that these heroes made such a good mid game team is that the ability of the Holy Knight and the Twin Head Dragon to quickly kill creep waves made it easy for the Sentinel to advance to the Scourge's Base. The Beastmaster and Vengeful Spirit both have stunning moves that can disable the opponents and make them easy targets. Lone Druid can summon a gigantic bear that is also useful to help in pushes and disable enemy heroes. In the highest-level tournaments, it was extremely rare that both teams won as Scourge during this time. As of version 6.42, three of the heroes in the standard Sentinel 6.37 lineup are weakened (so called nerfed), in addition to new heroes and other changes which affect the game balance. Both Jakiro, Twin Headed Dragon and Chen, Holy Knight have received a substantial nerf, particularly Chen, as neutral creeps have been weakened and his main force was the ability to control them and abuse their special abilities (most notably the stunning stomp ones). Syllabear, The Lone Druid's bear has also been weakened, having slower attack speed and only getting entangle at level 4. In 6.37, the main Scourge force was an emphasis on multiple AOE nukes and stunner-effects, such as Queen of Pain, Death Prophet, Necrolyte, Sand-King, Leviathan, etc., With any decent team packing 4 to 5 heroes with good AOE spells, which are very synnergetic in team pushes and ganks that end up in a 4v5 or 5v5 fight. Although Scourge lacked the heroes to counteract the raw power of the Sentinel heroes, their large number of powerful heroes with AOE effects allowed them to put up some sort of battle. As of 6.43 most of these problems are solved, both by nerfing the main heroes and by accelerating the creep waves growth, making nuke-based heroes less powerful. It is now contested that Scourge may have an advantage, mainly because of the tremendous boosts that Nevermore has been receiving in the past few versions up to 6.43, and the fact that most of the relevant nerfs have targeted only Sentinel heroes.
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