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Dragon Quest IV: Chapters of the Chosen
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Dragon Quest IV: Chapters of the Chosen
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==Story== [[File:Dragon Warrior IV 1.png|thumb|left]] In the original version, the game is divided into five chapters. The first four provide back-story for the Hero’s party members, while the fifth follows the Hero himself as he meets up with the other characters. Chapter One begins when a knight from Burland rescues abducted children from monsters. He discovers a plot to kill the Legendary Hero and decides to set out on a quest to protect him. Chapter Two follows tomboyish Princess Alena and her two friends as they try to prove their strength. Partway through her journey, Alena’s father loses his voice after speaking of a dream he had depicting the end of the world. After restoring his voice, she travels to the town of Endor to enter a tournament. She defeats all of the combatants except a warrior named Psaro the Manslayer (originally localized as Saro until he learns of Rosa's death and changes his name to Necrosaro), who failed to appear. After the victory, she returns to find the castle empty, so she sets out to find out what happened to everyone. Chapter Three follows a merchant named Torneko as he establishes a thriving business in Endor. Later, he hears about a set of legendary weapons, which he sets out to find. Chapter Four follows Maya and Meena, two sisters seeking revenge for the murder of their father. They avenge their father’s murder, but are thrown in a dungeon by the murderer’s master. They escape from the dungeon and make their way to Endor. Chapter Five follows the game’s protagonist, known as the Hero. It begins with the Hero’s hometown being attacked by monsters, led by Psaro the Manslayer. The Hero manages to escape, and is joined by the main characters of the previous chapters, as well as Hoffman, who drives the cart. Together, they spy on Psaro and discover that Estark, the Ruler of Evil, has been awakened. Their quest then becomes to travel to Estark’s palace and defeat him. In the town of Strathbaile, the heroes have a dream that explains Psaro’s plan. Developing a deep hatred of humanity after the death of his elven girlfriend, Rose, at the hands of humans, Psaro plans to become the next Ruler of Evil using the power of evolution he obtained from the “Armlet of Transmutation.” The party then travels to the Zenithian Castle. There, they meet the Zenith Dragon, who takes them to Nardiria, where Psaro is. There, they defeat his generals before challenging Psaro. After fighting a continually evolving form of Psaro, he is vanquished. The PlayStation and DS remakes include a sixth chapter. This chapter focused on the heroes working with Psaro to avenge the death of Rose, and finally put the world back in order. Throughout this chapter, Rose was revived and the party was able to defeat her true killer, the Dark Priest Aamon, one of Psaro the Manslayer's subordinates who intended to take the secrets of evolution for himself and usurp Psaro the Manslayer, setting all plans in motion that drove Psaro to his insanity.Gameplay ''Dragon Quest IV'' offered several new features over the first three titles, while carrying on many of those introduced in the previous games. Similar features included are the day and night cycles, the ability to travel via ship and a flying vehicle (this time, a hot air balloon), and the three levels of keys. They are Thief, Magic and Ultimate (originally localized as Final). There are also travel doors, which allow the party to move a great distance on the world map with little travel. Unlike the Hero in ''Dragon Warrior III'', the Hero of ''Dragon Quest IV'' is not required to be in the party at all once the wagon becomes available. Despite this, the Hero is again the character that possesses the most powerful healing and attack spells. Many spells, weapons, armor, and shops (including the vault/bank) function the same as in past games. In addition to the new chapter-based storylines, an artificial intelligence system called "Tactics" was implemented that allowed the player to provide strategies to the party members (who become NPCs in the final chapter) while maintaining full control of the Hero. ''Dragon Quest V: Hand of the Heavenly Bride'', ''Dragon Quest VI: Realms of Reverie'' and the remakes of IV allow tactics to be set for characters individually rather than using one tactics mode for all characters, as well as including the "Follow Orders" Tactics mode, which allows other characters to be controlled manually. The wagon, first introduced in this game, allows the player to choose which characters are used in battle. The wagon can also be seen in ''Dragon Quest V'' and ''Dragon Quest VI''. The first appears in this instalment as a place to play several mini-games (slot machine, poker, and the Monster Betting that was introduced in ''Dragon Warrior III'') using tokens that could be traded for special items. Searching drawers and inside of jars was first introduced in this game as a means to find items. Small Medals, later Mini Medals, were introduced as a new item to search for and trade, for special unique items from a secluded king. A minor change was made to the town maps. Castles and some buildings were large structures that appeared in the town, instead of as a Castle Map Icon (as in ''Dragon Warrior III''). Saving the game was made easier by allowing one to save a game in a House of Healing, rather than talking to a king. Also, the save and EXP point to the next level-up ("Divination") are now separate commands. Returning to the format of the original North American ''Dragon Warrior'', programmers allowed users to open a door using a command appearing in the top level of the menu (rather than requiring users to search through various characters' inventories for the key as in some previous games). The only requirement was that at least one character in the party needed to have an appropriate key in his or her inventory. Since this command was added, an unlocked door was added in this game, as well as large Castle Doors. However, this command was eliminated in later games and the remake, in which doors can be opened by attempting to walk through them.
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