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Dream Chronicles: The Chosen Child
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Dream Chronicles: The Chosen Child
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== Gameplay == Awem Studio described the game: "''Dream Chronicles: The Chosen Child'' is an [[Adventure game|adventure]]-like [[hidden object game]] with numerous puzzles and challenging tasks. It borrows much of its game play from ''[[Dream Chronicles 2]]'' and goes deeper than the prequels."<ref name="Dream Chronicles: The Chosen Child. Back to Dreams">{{cite web |url = http://www.awem.com/reviews/dream-chronicles:-the-chosen-child.-back-to-dreams.html| title = Dream Chronicles: The Chosen Child. Back to Dreams| author = Awem.com| publisher = Awem.com| date = 2009-05-29| accessdate = 2009-05-29}}</ref> [[File:Dream Chronicles 3 Steam Corridor.jpg|thumb|right|300px|In this underwater labyrinth, players have to turn 8 valves to turn off the steam until they can pass through]]Gameplay in ''The Chosen Child'' is structured much like that in ''Dream Chronicles 2'''. Each area, which consists of half a dozen or more unique locations, has a set of puzzles to solve using items players find strewn about the [[landscape]]. Play as Faye, players have to travel back and forth to find what they're looking for. Carrying items between scenes is an important part of solving the intricate puzzles.<ref name="Dream Chronicles: The Chosen Child">{{cite web |url = http://jayisgames.com/archives/2009/04/dream_chronicles_3_the_chosen_child.php| title = Dream Chronicles: The Chosen Child| author = JayIsGames.com| publisher = JayIsGames.com| date = 2009-04-16| accessdate = 2009-04-16}}</ref> There are many puzzle types in game: word unscrambling, potion mixing, looking for constellations with the help of telescope, piecing together a sewing machine, playing [[Simon (game)|Simon]] and [[Sliding puzzle|sliding games]], locating items in the right place and more.<ref name="Dream Chronicles: The Chosen Child. Back to Dreams" /> The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, players must perform other tasks first before they become visible. In addition to give players time to really explore every aspect of the scenes, KatGames add a device called "Nexus Gateway" with hoping to make the game non-linear which allows players to move freely throughout the [[game world]].<ref name="New Feature Highlights for The Chosen Child!">{{cite web |url = http://blog.playfirst.com/2009/04/new-feature-highlights-for-the-chosen-child/| title = New Feature Highlights for The Chosen Child!| author = PlayFirst| publisher = PlayFirst| date = 2009-04-15| accessdate = 2009-04-15}}</ref> Instead of being confined to a linear path, ''The Chosen Child'' opens the door for wider exploration, creating the epic feel the series needed to move to the next level.<ref name="Dream Chronicles: The Chosen Child" /> As a result, now players can go through all the scenes, from the first scene to the lastly 25th scene of game, by using the nexus gateway. But this feature only appeared in ''The Chosen Child''. Dream Jewels, as well as the new element - [[gold nugget]]s, in this game are required to open new nexus gateways, and for the first time, can be forged by the player themselves. There are 64 gold nuggets, 30 Dream Pieces molding 10 Dream Jewels to complete, other 60 Dream Pieces work as bonus scores, which are scattered throughout the game. Like ''Dream Chronicles 2'', players need to replay several times before you can find all of 16 Dream Jewels.<ref name="Dream Chronicles: The Chosen Child Review"/> For the second time in the series, players can enjoy the experiences of solving maze puzzles. ''The Chosen Child'' contains two underwater [[labyrinth]]s, one in the nineteenth scene and the other in the twenty-third scene. However, they're sometimes being criticized for their highly difficult level, which sometimes prevents some players from completing the game.<ref name="Dream Chronicles: The Chosen Child Review"/> The game has only one weak spot: hint system. The crystal ball is of little help. It rarely tells the exact solution, but instead gives players slight hints.<ref name="Dream Chronicles: The Chosen Child Review" /> As usual, at the end, players earn a [[High score|score]]. How quick players can solve the puzzles and complete the game, the quantities of Dream Pieces and gold nuggets that players find will all determine their final score.
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