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Dream Chronicles (series)
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=== History === Over a year before the first breakaway hidden object games hit computer screens, the team at KatGames - a small, independent casual game developer - had a vision: a game with an unproven mechanic in the casual space, a game deeply committed to building a story world, a game where every action the player took connected to a mysterious and compelling storyline. But this vision required pushing the boundaries of what they’d seen before: art budget, performance, and player appetites would all be put to the test. “Dream Weaving” became a recurring theme for the team at KatGames. Before ''Dream Chronicles'' era, they had created 8 games but none of them earned success because of their poor low-budget appearances. Being aware of this, when starting developing the ninth game - known as ''Dream Chronicles'' now - they moonlighted on it during other projects, hoping the game would one day get the funding and attention it deserved. [[File:Dream Chronicles 1 Glass House.jpg|300px|right|thumb|The draft of the Glass House scene from ''Dream Chronicles'']]Over the course of 2005, Miguel Tartaj, KatGames' CEO and lead game designer, shared the game idea with two potential partners but according to him "it didn't go anywhere". Tartaj wanted to find a publisher who could provide his team with the creative input and non-development support. He also needed a partner whom his team trusted and had a track record of successfully navigating the casual games market. Tartaj first met PlayFirst's creative director Kenny Dinkin and Director of Publishing Craig Bocks at Casual Connect Amsterdam in 2006. He was impressed by their dedication to creativity and innovation and could immediately sense that they shared his vision to make this unique game a reality.<ref name="Postmortem: Kat Games' Dream Chronicles">{{cite web |url = http://www.gamasutra.com/view/feature/3630/postmortem_kat_games_dream_.php| title = Postmortem: Kat Games' Dream Chronicles| author = Gamasutra| publisher = Gamasutra| date = 2008-04-22| accessdate = 2008-04-22}}</ref> KatGames eventually signed an agreement to PlayFirst on what came to be known in June 2007 as ''Dream Chronicles''. Tartaj shared: "We knew that an adventure game like ''Dream Chronicles'' was going to be unique for our team and unique for the casual games industry. In a world where swapping colored gems in a match 3 game, or juggling tasks in a time management game is the norm, the iterative nature of a story-based game like ''Dream Chronicles'' was going to require a much higher degree of flexibility throughout the game's design and development process. Each new scene involved unique graphics, puzzles, and story elements, so we knew that it wouldn't all be 'figured out' up front. I prefer to work more iteratively and put pieces together to try things out as we go along. PlayFirst's willingness to accept this fact was something that I appreciated in terms of my work style. Not only being able to work this way, but to also be supported in doing it was a great advantage for my team. We truly were able to 'dream' as we went along."<ref name="Postmortem: Kat Games' Dream Chronicles, Page 3">{{cite web |url = http://www.gamasutra.com/view/feature/3630/postmortem_kat_games_dream_.php?page=3| title = Postmortem: Kat Games' Dream Chronicles, Page 3 | author = Gamasutra| publisher = Gamasutra| date = 2008-04-22| accessdate = 2008-04-22}}</ref> After the first huge success of the original ''Dream Chronicles'', KatGames can finally devote their time to making the ''Dream Chronicles'' series, which is supported heavily by PlayFirst and other [[Third-party developer|third-party]] developers. KatGames team design the concepts, artworks and gameplay while partners work on visual effects, music, story and marketing. Since 2007, each year new ''Dream Chronicles'' title has been announced and released. Even in 2011, 2 new sequels of this series will be released.
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