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Dungeons & Dragons Online
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Dungeons & Dragons Online
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===Progression=== [[File:DDO Cinnis fight.jpg|right|250px|thumb|Party of 6 players fighting a Cinderspawn boss.]] Standard groups can be up to six characters. Characters gain experience by completing quests. Killing monsters increases the experience reward, but is not always central to the reward. In some cases, simply running through a quest from one end to the other grants an XP reward. ''Raid'' parties may be up to 12 characters. They are usually high level adventures with multiple tasks to complete. There is usually a specific method of unlocking them. DDO supports solo play with a "Solo" level of difficulty on some low-level quests. Since the "Mod 9" update (September 2009), "Normal" difficulty scales well for solo players when "Solo" difficulty's not available for any given quest. A more typical party consists of multiple characters filling roles such as "tank" (melee types), healer (clerics) and caster (magic users). The quests in ''DDO'' are organized by character level, difficulty, and length. Each quest has a base level, and the XP reward increases if all of the party members are below that level, and decreases if any of the party members are above that level. Characters more than three levels below the "base level" are not allowed to initiate a quest, however they are able to join a quest started by another party member. Most quests have an item or monetary reward when finished, but the character must talk to the quest giver to receive the reward. Some dungeons require several visits to the quest giver to complete the entire quest chain. Speaking to the quest giver allows players to repeat the quest. Completing a quest multiple times reduces the amount of XP awarded. The quests are narrated by a "[[Dungeon Master]]" who gives information to the players about what they see and hear. For the "Delera's Tomb" quest chain, the dungeon master duties are performed by ''D&D'' co-creator [[Gary Gygax]]. In his memory, a special shrine area of the graveyard was added. A higher-level quest chain features the voice of D&D's other co-creator, [[Dave Arneson]]. There are five difficulty levels for quests: Solo, Normal, Hard, Elite and Epic. Hard and Elite increase the XP bonus the first time the quest is run at the given level, and generally provide a much more challenging experience to the players. As a bonus, the quality of the "loot" (items, equipment, etc.) in the chests in hard and elite is better. Generally speaking, the highest level quests on the Elite setting offer the best treasure, although that is not always the case. Epic difficulty is available in very few quests, and only to characters who are level 20. On the other hand, Solo offers little loot, and few special items. Generally, the Solo difficulty section were added to the game in June 2006 to make it more accessible to lower-level characters who do not have a group. There was until Module 6 a XP reduction for solo play (this was reduced from 50% to 20% with the launch of Module 6), and only some low (6th and lower) level dungeons offer this capability.
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