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==Development== According to the developers ''EVE Online'' evolved from the classic computer game ''[[Elite]]'', which itself was based on concepts from the science-fiction role-playing game ''[[Traveller]]''. ''EVE Online'' combined concepts from ''Elite'' with the multi-player chat and player versus player aspects of [[Ultima Online]].<ref name="Evolution and Risk">{{Cite web|url=http://www.gamasutra.com/features/20050923/rossignol_01.shtml|title=Evolution and Risk: CCP on the Freedoms of Eve Online|accessdate=2007-09-13|last=Rosignol|first=Jim|date=2005-09-23|publisher=Gamasutra}}</ref> Elite had four single player aspects of missions,<ref name="Ian's FAQ">{{Cite web|url=http://www.iancgbell.clara.net/elite/faq.htm#A5|title=Elite FAQ|accessdate=2007-09-13|last=Bell|first=Ian|date=Autumn 1999|publisher=Ian Bell}}</ref> mining, trade routes and combat with random hostile NPC's<ref name="Elite Manual">{{Cite web|url=http://www.iancgbell.clara.net/elite/manual.htm|title=Space Traders Flight Training Manual|accessdate=2007-09-13|last=Holdstock|first=Rob|year=1984|publisher=Acorn}}</ref> all of which are aspects of the first incarnations of ''Eve Online''.<ref name="eaves outs">{{Cite web|url=http://www.computerandvideogames.com/article.php?id=89181|title= Eve Online 'eaves out some shots|accessdate=2007-09-13|last=Bishop|first=Stuart|date=2003-03-27|publisher=CVG}}</ref> One of the original developers of Elite, [[David Braben]], believes ''EVE Online'' is a reimplementation of the 1980s game, not its true successor.<ref name="Q&A: David Braben">{{Cite web|url=http://www.gamespot.com/news/6162140.html?part=rss&tag=gs_news&subj=6162140|title=Q&A: David Braben--from Elite to today|accessdate=2007-09-13|last=Boyes|first=Emma|date=2006-11-27|publisher=Gamespot News(CNET)}}</ref> Some of the developers ([[John Cameron]], [[James Cassidy]], [[Joe Chaney]]) also believe that this game creates a world where players can become someone else only possible in their imaginations. Both the server and the client software for ''EVE Online'' are developed in [[Stackless Python]], a variant of the [Python programming language. Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the call stack used in the standard Python distribution. This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server.<ref name="eve_online_faq">{{Cite web|url=http://www.eveonline.com/faq/faq_07.asp|title=EVE ONLINE F.A.Q.|accessdate=2008-08-05|publisher=[[CCP hf]]}}</ref> ===Compatibility=== On March 14, 2006, the ''EVE Online'' development team announced that they would be upgrading the graphics engine of ''EVE Online'' to a [[DirectX]] 10 graphics platform.<ref name="devblog_graphics_vista">{{Cite web|url=http://www.eveonline.com/devblog.asp?a=blog&bid=323|title=Dev blog "A Little Thing Called Vista ..."|accessdate=2008-01-15|date=2006-04-14|author=Redundancy|publisher=eveonline.com}}</ref> Revelations patch 1.4 had patch notes quoted as saying that the current ''EVE Online'' client should work in Windows Vista "as well as it does in XP."<ref name="patchnotes_xp_vista">{{Cite web|url=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=127|title=Patch notes for Revelations patch 1.4|accessdate=2008-01-15|author=CCP Games|publisher=eveonline.com}}</ref> On September 10, 2007 [[CCP Games]] announced that the new ''''Trinity 2'''' graphics engine will be using DirectX 9.0.<ref name="devblog501">{{Cite web|url=http://www.eveonline.com/devblog.asp?a=blog&bid=501|title=Dev blog "That November Expansion Of Ours"|accessdate=2008-01-15|date=2007-09-10|author=CCP Oveur|publisher=eveonline.com}}</ref> This was released on December 5, 2007.<ref name="EvePressRelease38">{{Cite web|url=http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=38|title=Eve Online Press Release - 11/28/07|accessdate=2007-11-29|author=CCP Games|month=December|year=2007}}</ref> Official support for [[Linux]] and [[Apple Macintosh]] platforms, using [[Transgaming Technologies]] [[Cedega]] and [[TransGaming Technologies|Cider]] for Linux and Mac compatibility respectively, was introduced with the [[EVE OnlineL Revelations|Revelations]] 2.3 patch released on November 6, 2007.<ref name="Revelations23MacLinuxSupport">{{Cite web|url=http://www.eveonline.com/news.asp?a=single&nid=1629&tid=1&sid=539642555|title=revelations 2.3 with mac and linux support now in public testing on multiplicity|accessdate=2007-11-03|author=CCP kieron|date=2007-11-03|work=eveonline.com|publisher=[[CCP hf|CCP Games]]}}</ref><ref name="EscapistLinuxAndMacCompatability">{{Cite web|url=http://www.escapistmagazine.com/news/view/78605-New-EVE-Online-Client-Offers-Official-Linux-and-OS-X-Support|title=New Eve Online Client Offers Official Linux and OS X Support|accessdate=2007-11-0|author=Andy Chalk|date=2007-11-05|work=The Escapist News |publisher=[[The Escapist]]}}</ref> At Fanfest 2008 Transgaming announced and demonstrated that the Premium graphics client is now running on Mac OS X 10.5 Leopard and will be released after further testing. In February 2009 CCP announced that the official Linux client will be discontinued with the next major patch,<ref name="devblog_625">{{Cite web|url=http://www.eveonline.com/devblog.asp?a=blog&bid=625|title=an update on linux support|accessdate=2009-02-11|author=CCP Games|publisher=eveonline.com}}</ref> and advised on using third-party programs to run the Windows version of the client under Linux.<ref name="eve_kb_499">{{Cite web|url=http://support.eveonline.com/Pages/KB/Article.aspx?id=499|title=How to run EVE Online under Linuxt|accessdate=2009-02-11|author=CCP Games|publisher=eveonline.com}}</ref><ref>[http://wiki.winehq.org/AppsThatSupportWine AppsThatSupportWine - The Official Wine Wiki<!--Bot generated title-->]</ref> ===Third-party applications and the EVE API Project=== Third-party applications supplement players' ''EVE Online'' experience. Some of these, such as automated applications designed to claim publicly-available contracts accidentally put up without an associated cost, will result in a ban if discovered, while others are endorsed, tacitly or explicitly, by CCP. [[EVEMon]], a [[.NET Framework|.NET]] application that monitors and forecasts skill training times, is one example of an explicitly authorized external application.<ref name="EveMonBattleClinic">{{Cite web|url=http://evemon.battleclinic.com/|title=EveMon - Main Page|accessdate=2008-01-15|first=Timothy|last=Fries}}</ref><ref name="DevUsingEVEMon">{{Cite web|url=http://www.eveonline.com/ingameboard.asp?a=topic&threadID=513772&page=1#9|title=Eve Online Forums: CCP Employee Using EveMon|accessdate=2008-01-15|date=2007-04-30|author=CCP kieron|publisher=eveonline.com}}</ref> Another such application, Eve Fitting Tool or EFT, allows players to try different ship setups and see how certain skills and modules will affect that ship.<ref name="eft_announcement_topic">{{Cite web|url=http://www.eveonline.com/ingameboard.asp?a=topic&threadID=548883&page=1|title=Eve Fitting Tool v2.9.1 - Quantum Rise|accessdate=2009-02-23|author=Gripen}}</ref> Third-party applications to monitor character information and skill training exist for both the [[Android]] and [[iOS]] mobile platforms.<ref name="CapsuleerForIphone">{{Cite web|url=http://itunes.apple.com/app/capsuleer-for-eve-online/id291118202?mt=8|title=Capsuleer (For EVE Online) for iPhone, iPod touch and iPad|accessdate=2010-07-09}}</ref><ref name="AuraForAndroid">{{Cite web|url=http://www.androlib.com/android.application.com-aideronrobotics-android-aura-AEz.aspx|title=Aura for EVE Online v0.7.2 Application for Android|accessdate=2010-07-09}}</ref> In May, 2005, CCP announced the EVE API Project; third-party utilities such as EVEMon now interface with character data, market, and other data through the API.<ref name="devblog467">{{Cite web|url=http://www.eveonline.com/devblog.asp?a=blog&bid=467|title=Dev blog "The Eve API Project"|accessdate=2008-01-15|date=2007-05-15|author=CCP Garthagk|publisher=eveonline.com}}</ref> ===Major content patches=== Since the initial release of ''EVE Online'' CCP has added thirteen expansions to the game. The thirteenth titled "[[EVE Online: Tyrannis|Tyrannis]]" was released on May 26, 2010. The twelfth expansion, ''[[EVE Online: Dominion|Dominion]]'', was released on December 1, 2009. The previous expansion, ''Apocrypha'', was released on March 10, 2009 and introduced features such as further graphics updates as started in the [[EVE Online: Trinity|Trinity]] expansion; the ability for players to group their vessels' weapons for easier interaction;<ref name="eve_quantum_rise_weapongrouping">{{Cite web |url=http://www.eveonline.com/devblog.asp?a=blog&bid=596 |title=Dev blog "Weapon Grouping" |accessdate=2008-11-01 |author=CCP Ytterbium |date=October 23, 2008 |publisher=[[CCP hf|CCP Games]]}}</ref> changes to autopilot routes and avoidance of player-defined star systems.<ref name="eve_quantum_rise_features">{{Cite web |url=http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=48 |title=Press release "EVE Online: Quantum Rise Multiplies MMO Power" |accessdate=2008-10-16 |author=CCP |date=October 15, 2008 |publisher=[[CCP hf|CCP Games]]}}</ref> CCP provides expansions free of charge to its subscribers.<ref name="evefeatures">{{Cite web |url=http://www.eveonline.com/features/ |title=Eve Online Features |accessdate=2008-01-14 |author=CCP Games |publisher=eveonline.com }}</ref> Over time expansions have added features such as conquerable stations, ship classes like Freighter and Dreadnought capital ships and advanced missions for players to master. Apocrypha, included an overhauled probing system, wormholes and customizable Tech 3 ships as its major features.<ref name="eve_apocrypha_press_release">{{Cite web |url=http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=52 |title=Press release "EVE Online: Apocrypha Uncovers a New Version of the Universe Itself" |accessdate=2009-01-08 |author=CCP Games |publisher=eveonline.com }}</ref> Dominion, which became available for download on December 1, 2009, included an overhaul of the sovereignty system, planet graphics, the Titan Doomsday weapon functionality being changed and the in-game web browser with Chromium's web kit. It also included a redesign of the UI and in-game mailing system. The recently released expansion Tyrannis has added more features which so far include exploitation of planetary resources, a way to contact your friends from any computer so long as it has internet access, as well as new technology for ships, and more graphics upgrades. ====DUST 514==== During the 2009 [[Games Convention]] in [[Cologne]], Germany, CCP unveiled [[DUST 514]], an upcoming consoled-based [[MMOFPS]] title meant to integrate with the ''Eve Online'' universe. According to developers, players hired by ''Eve Online'' alliances would fight over planets.<ref name="eve_at6_day6_preflight14">{{Cite video |people=CCP Soundwave, Noah Ward, KIAEddZ, Verone (commentators) |date=2009-02-13 |title=Eve Online - AT6 Day 6 Finals - Studio pre fight 14 |url=http://www.youtube.com/watch?v=MlF31FpmMX4 |format=FLV |medium=Video commentary |publisher=CCP Games |location=Reykjavík, Iceland |accessdate=2009-03-04 |time=11min 54s }}</ref> According to ''EVE Online'' Senior Producer Torfi Frans Olafsson, at the recent EVE Online Fanfest, the Dominion release will involve sovereignty, the ownership of districts on planets which are capable of creating industry.<ref>{{Cite video |people=Torfi Frans (presenter) |date=2009-10-06 |title=EVE Online Fanfest 2009 - CCP Presents! |url=http://www.youtube.com/watch?v=rNhPig8inEY |format=FLV |medium=Trailer |publisher=CCP Games |location=[[Reykjavík]], [[Iceland]] |accessdate=2009-10-28}}</ref> This player ownership system will be dynamic as it will be subject to PvP diplomacy as well as subjugation. The latter allows for linking with Dust 514, whereby players within ''EVE Online'' will be able to contract, in-game, DUST 514 players to take control of planetary regions within the ''Eve Online'' universe and these 'mercenaries' will then vie with other DUST 514 players hired by the opposing faction. The integration between the console MMOFPS game and the ''EVE Online'' MMORPG is both through community interaction and through the changeable battlefields based on the planetary architecture of a common universe—the outcome of these battles in Dust 514 will affect the status and ownership of the corresponding planets in ''EVE Online'' as well.
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