Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Eat Lead: The Return of Matt Hazard
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Eat Lead: The Return of Matt Hazard
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ''Eat Lead'' is a third-person shooter where the player takes the role of satirical video game character Matt Hazard, implementing an over-the-shoulder camera perspective with combat emphasizing a duck-and-cover system using walls and other objects in the gameβs environment, in a similar fashion to ''Gears of War''. Much of the scenery provides only temporary cover as after a certain amount of damage, it will glitch and be "edited out" of the game, leaving a tear in the level. While in cover, Matt can target and automatically run towards another piece of cover instead of moving manually. Matt can only carry two weapons at once from a continually changing selection, due to the repeated manipulation of the game's environment and level switching. As the game progresses, weapon upgrades are made available that can be applied for temporary effects such as bullets that can freeze enemies. These upgrades can be used again after a meter is filled by defeating a number of enemies. If close enough to an enemy, a string of close combat strikes can be performed.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab