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Europa Barbarorum
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=== Faction changes === ''Europa Barbarorum'' includes several factions not present in the original game. The overall theme to the changes in factions has been one of increasing historical accuracy,<ref name="Europa Barbarorum mission statement"/> with the more familiar-sounding, English faction names of the original game being replaced by factions' own names for themselves.<ref name="Europa Barbarorum faction list"/> Examples of such name changes include the renaming the original game's Armenia faction as Hayasdan and renaming the Germania faction as the Sweboz.<ref name="Europa Barbarorum faction list"/> Many of the changes introduced have had a greater impact on gameplay than renaming factions. For example, the original game's Gaul faction has been replaced with two new factions: the Aedui and the Arverni. The Scythia faction has been replaced by the Sauromatae, and the Greek Cities faction has been replaced by the Koinon Hellenon ({{lang-grc|League of the Greeks}}), a faction which represents the Chremonidean League of Athens, Sparta and Rhodes. Entirely new factions include Baktria, a Central Asian Hellenic empire, Epeiros, an empire famous for producing Pyrrhos of Epiros, a heavily cavalry-based faction in the far west of Greece, across the sea from the Apennine peninsula. Despite initial speculation that ''Europa Barbarorum'' would contain four playable Roman factions like the original ''Rome: Total War'',<ref name="Heavengames review"/> the original SPQR, Brutii, Julii and Scipii factions<ref name="Heavengames RTW faction list">{{cite web |url= http://rtw.heavengames.com/rtw/info/factions/index.shtml|title=Factions |accessdate= 2008-08-24|author= |last= |first= |authorlink= |coauthors= |date= |work= |publisher= HeavenGames.com|doi= |archiveurl= http://web.archive.org/web/20061112000044/http://rtw.heavengames.com/rtw/info/factions/index.shtml|archivedate= 2006-11-12|quote= }}</ref> have all been merged into one faction, the Romani,<ref name="Europa Barbarorum Romani faction page">{{cite web |url= http://www.europabarbarorum.com/factions_romani.html|title= Romani|accessdate= 2008-08-24|author= ''Europa Barbarorum'' Development Team|authorlink= |coauthors= |date= |work= EuropaBarbarorum.com|publisher= |doi= |archiveurl= http://web.archive.org/web/20080213171247/http://www.europabarbarorum.com/factions_romani.html|archivedate= 2008-02-13|quote= }}</ref> again out of interests of historical accuracy. Although early releases of ''Europa Barbarorum'' included the Yuezhi as a playable faction, it was later dropped as the Yuezhi people had not yet migrated to the area of the world depicted on the ''Europa Barbarorum'' campaign map by 272 BC.<ref name="Europa Barbarorum Saka Rauka preview">{{cite web |url= http://forums.totalwar.org/vb/showthread.php?t=66852|title= EB July Preview :: Saka-Rauka (and music!!)|accessdate= 2008-08-24|author= ''Europa Barbarorum'' Development Team|authorlink= |coauthors= |date= 2006-07-11|format= |work= |publisher= |doi= |archiveurl= http://web.archive.org/web/20071117062648/http://forums.totalwar.org/vb/showthread.php?t=66852|archivedate= 2007-11-17|quote= }}</ref> They have since been recreated through scripted events in the modification, but have never re-appeared as a fully playable faction.<ref name="Europa Barbarorum faction list">{{cite web |url= http://www.europabarbarorum.com/factions.html|title= Factions|accessdate= 2008-08-24|author= ''Europa Barbarorum'' Development Team|authorlink= |coauthors= |date= |work= EuropaBarbarorum.com|publisher= |doi= |archiveurl= http://web.archive.org/web/20080215094747/http://www.europabarbarorum.com/factions.html|archivedate= 2008-02-15|quote= }}</ref> ''Europa Barbarorum'' has also made changes to those factions from the original ''Rome: Total War'' that it has not replaced entirely. These changes include creating a new unit roster for the Egyptian faction in the game (named Egypt in the original ''Rome: Total War''<ref name="Heavengames RTW faction list"/> and the Ptolemaioi in ''Europa Barbarorum''<ref name="Europa Barbarorum faction list"/>), a faction which the ''Europa Barbarorum'' team felt was previously ahistorical, calling ''Rome: Total War''{{'}}s Egyptian soldiers "''Mummy Returns'' Egyptians",<ref name="PC Gamer UK February 2008"/><ref name="Europa Barbarorum features"/> to correspond to the Ptolemaic period of history. The ''Europa Barbarorum'' team has also given Nomadic, desert, and steppe cultures their own government buildings,<ref name="Europa Barbarorum Saka Rauka preview"/><ref name="Europa Barbarorum April preview">{{cite web |url= http://forums.totalwar.org/vb/showthread.php?t=63495|title= EB April Preview|accessdate= 2008-08-24|author= ''Europa Barbarorum'' Development Team|authorlink= |coauthors= |date= 2006-04-11|format= |work= |publisher= |doi= |archiveurl= http://web.archive.org/web/20071117072038/http://forums.totalwar.org/vb/showthread.php?t=63495|archivedate= 2007-11-17|quote= }}</ref> which some say has helped differentiate between ''Europa Barbarorum''{{'}}s factions and make the differences between ''Europa Barbarorum'' and the original ''Rome: Total War'' more than just cosmetic.<ref name="PC Gamer UK February 2008"/> Earlier releases of ''Europa Barbarorum'' featured player alerts representing the major stages of the breakup of the Seleukid faction, if that collapse occurred in the game,<ref name="Europa Barbarorum features"/> but such features became impossible to implement after the removal of the SPQR faction of the original game, which had been used in ''Europa Barbarorum'' for scripting purposes, but was then replaced by the Saba faction.<ref name="Europa Barbarorum 0.74 vs 0.80 differences">{{cite web |url= http://forums.totalwar.org/vb/showthread.php?t=74103|title= EB 0.74 to 0.80: What's New?|accessdate= 2008-08-25|author= ''Europa Barbarorum'' Development Team|authorlink= |coauthors= |date= 2006-12-06|format= |work= |publisher= |doi= |archiveurl= http://web.archive.org/web/20080211110940/http://forums.totalwar.org/vb/showthread.php?t=74103|archivedate= 2008-02-11|quote= }}</ref> On the other hand, the Numidia faction of ''Rome: Total War'' was entirely removed. Other faction-related changes in ''Europa Barbarorum'' have concerned not just one, but many in-game factions. These include the addition of historically accurate family trees for all factions, as well as the inclusion of historically accurate diplomatic relationships between the game's factions at the start of the main campaign, including representing existing treaties between different states through scripting,<ref name="Europa Barbarorum features"/> and a revised "[[Fog of war|Fog-of-war]]" to show more realistically each faction's understanding of the world in 272 BC.<ref name="PC Gamer UK February 2008"/><ref name="Europa Barbarorum features"/><ref name="Europa Barbarorum map preview 2"/> In addition, rebel forces have been given ethnic names and strengths, more than 4,900 new names for generals and family members of Hellenic factions, transliterated from Ancient Greek, have been added to the game, and new victory conditions have been implemented for every faction. The ''Europa Barbarorum'' team has also introduced faction-specific player alerts for when the player captures a building important to their faction.<ref name="Europa Barbarorum features"/>
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