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==Awards and recognition== Façade won the Grand Jury Prize at the 2006 [[Slamdance]] Independent Games Festival; an early, incomplete version was a finalist at the 2004 [[Independent Games Festival]]. It has exhibited at several international art shows including [[ISEA]] 2004 and Game/Play 2006, and was the subject of a feature article in both [[The Atlantic Monthly]] in November 2006 <ref name="rauch">[http://www.theatlantic.com/doc/200611/rauch-videogames "Sex, Lies and Videogames"], by [[Jonathan Rauch]] in ''The Atlantic Monthly'', November 2006</ref> and [[Games for Windows: The Official Magazine]] in May 2007 <ref name="gamesforwindowsmag">[http://proceduralarts.net/gfw "Type What You Feel"], by [[Evan Shamoon]] in ''Games for Windows: The Official Magazine'', May 2007</ref> Façade has been the basis for a great number of academic publications and presentations co-authored by Mateas and Stern, as well as contributing to Mateas's [[PhD]] dissertation from [[Carnegie Mellon]]. The game is celebrated for its ability to provide a close simulation of human interaction, albeit with flat-shaded 3D graphics and pre-recorded sound clips. The game is noted because the progression of conversation between the two characters Grace and Trip is rarely entirely the same, although it does cover the same major themes of dispassion, art and marriage. Although the original installation file was extremely large even for broadband users (around 800 [[megabytes]]), it was included on several game magazine coverdisks, helping to bring it to the eyes of a greater number of gamers and other interested parties. In February 2006, a 167-megabyte version 1.1 was released, featuring better audio compression, as well as a version for the [[Apple Macintosh]].
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