Codex Gamicus
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Fez
Fez cover.png
Developer(s) Polytron
Publisher(s)
Designer Phil Fish (lead designer and artist)
Jason DeGroot (producer, musician)
Renaud Bédard (lead programmer)
Engine Engine Missing
status Status Missing
Release date 2011 [1]
Genre Platform game
Mode(s) Single-player
Age rating(s) ESRB: Rating Pending
Platform(s) Xbox 360 (XBLA)
Arcade system Arcade System Missing
Media Download
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Fez is a forthcoming platforming game developed by independent software developers Polytron. Fez won the "Excellence in Visual Art" award at the Independent Games Festival in 2008. The game was also nominated for the "Design Innovation" award.[2] It was initially announced that the game will come to Xbox Live Arcade in early 2010,[3] but has since then been pushed back to 2011.[1] More platforms are being considered.[4]

Fez features 2D/3D perspective shifts in a manner similar to Super Paper Mario and Crush. The use of Escher-like optical illusions also predominates gameplay in a manner similar to Echochrome.

References

External links


fr:Fedge

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