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First-person perspective video games
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First-person perspective video games
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===3D gaming=== In 1980, [[SEGA]]'s [[Arcade game|arcade]] space [[shoot 'em up]] ''[[Space Tactics]]'' allowed players to take aim using crosshairs and fire lasers into the screen at enemies coming towards them, creating an early 3-D effect.<ref>{{MOTG|9683|name=Space Tactics}}</ref> In 1982, SEGA's ''[[SubRoc-3D]]'' also featured a first-person perspective and introduced the use of [[List of stereoscopic video games|stereoscopic 3-D]] through a special eyepiece.<ref>{{MOTG|9856|SubRoc-3D}}</ref> In 1984, [[Technosoft]] released ''[[Plazma Line]]'', a first-person space [[racing video games|racing game]]. Released for the [[FM-7]] computer, it is considered the first [[PC game|computer game]] with [[3D computer graphics|3D polygon]] graphics.<ref name="ohfm_plazma">{{Cite web|title=Plazma Line|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602600.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fretropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Ftecnosoft%2F330602600.html|archivedate=1 September 2012}}</ref> In 1988, [[Arsys Software]]'s ''[[Star Cruiser]]'',<ref name=4gamer>[http://www.4gamer.net/games/008/G000896/20080428044/ スタークルーザー] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F008%2FG000896%2F20080428044%2F translation]), 4Gamer.net</ref> an early first-person shooter,<ref name=allgame/> was an innovative game that introduced the use of fully [[3D computer graphics|3D]] [[Polygon (computer graphics)|polygonal]] graphics as well as [[action role-playing game]] elements. The backgrounds, objects and characters in the game were rendered in 3D polygons, many years before 3D polygons became widespread in the gaming industry. It was released for the [[NEC PC-8801]] computer in 1988,<ref name=4gamer/> and ported to the [[Mega Drive]]/[[Genesis]] in 1990.<ref name=allgame>{{Allgame|16126|Star Cruiser}}</ref> In 1994, ''[[Virtua Cop]]'' popularized the use of 3D polygons in first-person perspective [[shooter game]]s.<ref name="ngage">[http://uk.ngage.ign.com/articles/528/528915p1.html Virtua Cop], ''IGN,'' July 7, 2004, Accessed Feb 27, 2009</ref> That same year, Exact released the [[Sharp X68000]] computer game ''[[Geograph Seal]]'', a fully 3D polygonal first-person shooter, notable for its unique blend of free-roaming shooting and [[platform game]] mechanics. The following year, Exact released its successor for the [[PlayStation]] console, ''[[Jumping Flash!]]'', which was similar but placed more emphasis on the platforming rather than the shooting.<ref>[http://www.the-nextlevel.com/review/retro/geograph-seal-x68000/ Geograph Seal (X68000)], ''The Next Level''</ref> In December 1994 [[From Software]] released [[King's Field]] for the [[PlayStation]]; a title which seems to predate all other full polygon, free-roaming, real-time, first-person, action games. It contains [[Role-playing video games|RPG]] elements and a mix of close and long range combat game play. The 1995 game ''[[Descent]]'' used a fully 3D polygonal graphics engine to render opponents, departing from the [[sprite]]s used by most previous games in the FPS genre. It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, [[Flight dynamics|pitch, roll, and yaw]]). Thus, Descent was the first first-person game in the modern era to use a fully 3D engine in all aspects of gameplay. A few websites allow users to play FPS games online. ''Mercenary Camp FMS'' and ''[[Quake Live]]'' are examples of such browser-based FPS games.
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