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==Revenue== In 2009, games played on social networks such as [[Facebook]], games that primarily derive revenue from the sale of virtual goods, brought in 1 billion USD, and that is expected to increase to 1.6 billion in 2010.<ref name=usanalyst/> Worldwide, 7.3 billion USD was made from virtual goods that same year.<ref name=asia/> Estimates of the future market for these small [[item (gaming)|item]]s vary wildly depending upon who is making the prediction. 2013 sales will be 4 billion USD according to one analyst<ref name=usanalyst>[http://www.reuters.com/article/idUSTRE62O1NB20100325?type=technologyNews A virtual farm turns new ground for game developers] reuters.com, Thu Mar 25, 2010 7:05am EDT</ref> and a year later reach 14 billion according to a different analyst.<ref name=asia>[http://news.cnet.com/8301-13506_3-20022780-17.html Virtual goods revenue to hit $7.3 billion this year] cnet.com, November 15, 2010 9:51 AM PST</ref> In 2010 a virtual space station in the game ''[[Entropia Universe]]'' sold for $330,000.<ref name="crystal-palace-sale">{{cite web |url= http://www.joystiq.com/2010/01/02/man-buys-virtual-space-station-for-330k-real-dollars/ |title= Man buys virtual space station for 330k real dollars |accessdate=2010-06-23}}</ref>
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