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Frozen Codebase
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Frozen Codebase
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===Frozen Codebase=== At certain times, the various project teams of '''Frozen Codebase''' have merged to work on larger projects. Approximately half of the company is composed of industry veterans from other established studios. The company's Art Director is [[Andrew Gilmour]], formerly of [[Naughty Dog]] and [[Ritual Entertainment]]. [[Jay Balakrishnan]], former Executive Producer of [[Radical Entertainment]] (also [[Wild Tangent]] and [[Dynamix]] serves in this same capacity remotely for '''Frozen Codebase'''. [[Ben Geisler]], formerly of [[Radical Entertainment]] and [[Raven Software]] (Madison, WI) leads the development team and continues to focus on technology issues. Interestingly, although other game development studios exist in Wisconsin, the majority of the initial core team of Frozen Codebase was composed of out-of-state residents including a few former employees of [[Garage Games]] (e.g. Justin Kovac). [[Greg MacMartin]], also of [[Radical Entertainment]] has spent some time in residence at the studio, and continues to be a strong partner. The company uses the principles of agile software development and [[Scrum (development)|Scrum]], although not strictly. In the early days of Frozen Codebase, the development model used was that of a Strike Team, and largely borrowed from [[Radical Entertainment]], which continues to be the largest single source of inspiration for development methodologies. Recent history has seen an evolution in the processes in which '''Frozen Codebase''' creates games. With the rising quality bar in downloadable distributable titles, the company has begun adding initiatives to the model and increased its efforts on all fronts.
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