Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Gun Fight
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Gun Fight
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development and technology== {{See also|Western Gun}} Taito employee [[Tomohiro Nishikado]] designed ''Western Gun'' as a character-based game with fragments of a story. While it lacked the [[cutscene]]s or fleshed-out character designs of later games due to technological limitations, the game presented early cinematic elements, through artwork of cowboys in the Wild West on the [[video game arcade cabinet]] which matched the in-game graphics featuring cacti, covered wagons, rocks, and human characters. In contrast to earlier games which used miniature shapes to represent abstract blocks or spaceships, ''Western Gun'' featured [[cartoon]]-like human characters, influenced by Japanese [[manga]].<ref name="kohler18"/> In addition, in contrast to previous arcade video games such as ''[[Pong]]'' that produced blip sounds, ''Gun Fight'' featured the use of a one-channel [[amplifier]] to provide mono gunshot sounds.<ref>{{Cite web|last=McDonald|first=Glenn|title=A Brief Timeline of Video Game Music|url=gamespot.com/gamespot/features/video/vg_music/p2_01.html|publisher=[[GameSpot]]|accessdate=25 May 2011|page=2}}</ref> Taito licensed its game ''Western Gun'' to Midway for release in North America, the second such license after the 1974 [[scrolling]] [[racing game]] ''[[Speed Race]]'',<ref name="Kohler-211">{{Citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=211|publisher=[[BradyGames]]|accessdate=2011-03-27}}. ISBN 0744004241.</ref> also designed by Tomohiro Nishikado.<ref>{{Citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=16|publisher=[[BradyGames]]|accessdate=2011-03-27}}. ISBN 0744004241.</ref> The title ''Western Gun'', while making perfect sense for Japanese audiences in that it conveys the setting and theme as simply as possible, was considered to have sounded odd to American audiences, so it was renamed ''Gun Fight'' instead for its American localization.<ref name="Kohler-211"/> The manga-inspired artwork in the original Japanese version was also changed for release in North America, where most players were initially unaware of the game's Japanese origins.<ref name="kohler18"/> Tomohiro Nishikado's original ''Western Gun'' design was based on discrete logic, like most video arcade games of the time.<ref name="kohler18"/> When [[Dave Nutting]] adapted it for Midway, he decided to base it on the [[Intel 8080]], which made ''Gun Fight'' the first video game to use a [[microprocessor]].<ref name="Kent">Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world'', p. 64, Prima, ISBN 0761536434</ref> This was the first time the public used a [[CPU]]-powered device, without even realizing it.<ref>[http://arcadeheroes.com/2012/06/27/40-years-of-arcade-games/ 40 Years of Arcade Games] at ArcadeHeroes.com</ref> Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version.<ref>{{Citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=19|publisher=[[BradyGames]]|accessdate=2011-03-27|quote=As a game, I thought our version of Western Gun was more fun. But just from using a microprocessor, the walking animation became much smoother and prettier in Midway's version.}}. ISBN 0744004241.</ref> This led him to design microprocessors into his subsequent games, including the blockbuster 1978 [[shoot 'em up]] hit ''[[Space Invaders]]''.<ref name="kohler19"/> ''Gun Fight'' uses a black-and-white [[Raster graphics|raster]] monitor and a yellow screen overlay.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab