Codex Gamicus
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==Gameplay== Not one, but two joysticks are needed to be able to handle the chopper gracefully; a trait which crippled the games sales. Many complex physics effects are modelled, including [[Ground effect in aircraft|ground effect]], [[Vortex ring#Vortex ring effect in helicopters|vortex ring]], [[retreating blade stall]] and [[autorotation]]. Options are included to simplify the flight model for beginners. Some of the missions and campaigns in the game are fictional, but the [[Afghanistan]] campaign is based on the 1980s [[Soviet War in Afghanistan]]. <!-- Deleted image removed: [[File:HindScreen2Wik.jpg|thumb|[[Mujahideen]] Infantry in [[Afghanistan]]]] --> Ground battles between individual soldiers can be seen taking place, since [[AI]] controlled infantry have been added. Soldiers can also be carried aboard the Hind helicopter and are a vital part of some missions. If the player does nothing, an (almost) endless, semi-random and realistic war will be played out in each mission via a combination of scripted scenarios and very basic AI The 'war' can be passively watched using the features for zooming in on and moving about each active unit.
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