Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Industry Giant II
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Industry Giant II
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ===Urban Development=== The Villages and Towns modeled in the game map (which includes terrain such as seas and soils of varying fertility) expand over time, with newer building types appearing and demand for products developing. Urban development is affected by player actions, with the placing of shops or charitable buildings spurring on the speed of development and industrial buildings hindering it. ===Time=== Time includes seasons and growing periods and incorporates financial reports on your operations. It progression can be seen from the calendar in the lower right corner and fireworks above towns at New Year. As time moves on technological advances allow for new products and transport vehicles to become available for the player. Transport requires maintenance and planning, with the age of transport stock being considered and breakdowns on the maps road system possible (and very frequent if mis-managed) ===Competitors=== Some aspect of varying competition can be selected with up to three competitors (of varying skill levels and weaknesses) available. Competitors start with the same money and can seem to suddenly expand their operations.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab