Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Jet Moto 2
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Jet Moto 2
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== [[File:Jetmoto2 gameplay.png|thumb|220px|left|''Jet Moto 2'' retains the [[split screen (computer graphics)|splitscreen]] gameplay from the original while adding more diversified locales in which to race.]] {{See also|Jet Moto#Gameplay|l1=Gameplay in Jet Moto}} ''Jet Moto 2'' retains all of the basic gameplay from its [[Jet Moto|predecessor]]. Players control [[hovercraft|hoverbikes]] which sit close to the ground and can be ridden over land and water. The courses in the game are designed to take advantage of this ability. Characters are split into teams, and bikes are adorned with [[logo]]s of products such as [[Mountain Dew]] and [[JetSki]], similar to real-life sponsored racing.<ref name="gamespot review">{{cite web |url=http://www.gamespot.com/ps/driving/jetmoto2/review.html |title=Jet Moto 2 Review |publisher=[[GameSpot]] |accessdate=2010-08-16 |first=Andy |last=Deemer |date=1997-12-11}}</ref> The riders received an overhaul, with only a total of ten selectable characters being available, and subsequently only ten racers on the track at any given time.<ref name="gamespot review" /> The number of tracks available greatly increased, with ten new tracks added plus the ability to unlock all of the tracks from the original game. Track designs are more varied in ''Jet Moto 2'', with each level containing a unique theme rather than the shared themes of the original. The courses range from earthquake-damaged cities, to desert canyons, ice-covered mountains, roller Coasters, and several other themes. The difficulty was also increased ''Jet Moto 2''. In order to conserve [[CPU]] cycles for other things the developers used gameplay recordings in place of fully developed racer AI. As a result most AI racers have a perfect run and any mistakes made by the player result in a quick loss of top racing positions.<ref name="rampant">{{cite web |url=http://www.rampantgames.com/blog/2007/01/jet-moto-memories.html |title=Tales of the Rampant Coyote: Jet Moto Memories |publisher=Personal blog of Jay Barnson, former [[SingleTrac]] developer |date=2007-01-16 |accessdate=2010-08-06}}</ref> The [[List of Sony Greatest Hits games#PlayStation|PlayStation Greatest Hits]] version of the game, dubbed ''Jet Moto 2: Championship Edition'' further changed the gameplay mechanics. All ''Jet Moto'' tracks were immediately unlocked for the player. Additionally, the number of in-game racers would be reduced from ten to only four to allow the game to run at 30 [[frames per second]].<ref name="jetx">{{cite web |url=http://www.jet-x.com/bw/Games4.html |title=Jet Moto 2 |publisher=jet-x.com, personal site of Brian Wiklem, ''Jet Moto 2'' producer |accessdate=2010-08-13}}</ref> {{clear}}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab