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Jurassic Park: Trespasser
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Jurassic Park: Trespasser
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===Physics=== ''Trespasser'' features a robust [[Game physics|physics]] [[Physics engine|system]]. But instead of accurate, per-polygon collisions, ''Trespasser'' uses a "Box System", where every object in the game acts as if it is encased in an invisible box. Additionally, ''Trespasser's'' physics are based on the Penalty Force Method, in which, when two objects collide - rather than stopping movement, the two objects push away from one another until they are no longer colliding.<ref name="gamasutra"/> This makes stacking objects difficult, and standing on top of objects even harder. It also led a great deal to a problem called [[collision detection|interpenetration]]; where two objects will collide and then become stuck inside one another, unable to separate.<ref name="gamasutra"/> In the final release the dinosaurs were dis-allowed from making jump attacks and entering buildings to avoid interpenetration from occurring.
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