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Jurassic Park: Trespasser
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Jurassic Park: Trespasser
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==Development== The game was initiated by two former employees of [[Looking Glass Studios|Looking Glass Technologies]], [[Seamus Blackley]] and [[Austin Grossman]]. With the film ''The Lost World: Jurassic Park'' expected to be a success and after securing the movie license, the pair approached several movie animation groups before signing with DreamWorks Interactive.<ref name="gamasutra">{{cite web |url=http://www.gamasutra.com/view/feature/3339/postmortem_dreamworks_.php|title=Postmortem: DreamWorks Interactive’s Trespasser |first=Richard |last=Wyckoff |accessdate=2009-11-21 |date=1999-05-14 |work= |publisher=[[GamaSutra]]}}</ref> [[Adobe Photoshop]] 5 and [[3D Studio Max]] were used to produce the game. A 3D model of the island was also built and digitally scanned.<ref name="gamasutra"/> The game had a development period of more than three years.{{Citation needed|date=February 2009}} Money was the biggest hurdle in the development of ''Trespasser''. The game severely went over-budget several times throughout its development.{{Citation needed|date=January 2009}} Second only to money was time, as the game had to be ready to meet the release of the ''The Lost World: Jurassic Park'' film. Originally the game was to be released in the fall of 1997.<ref name="wired"/> However due to a number of problems the project was delayed by a year. The rush to release the game caused many features to be either cut, or left unfinished and unpolished.<ref name="gamasutra"/> Due to difficulties coding the behaviour of both arms together developers had to ditch the left arm entirely.<ref name="geek.com"/> A late shift in development effectively changed the game from [[survival horror]] to action shooter, and contributed to the many complaints the game received. Lack of experienced management and the use of artists who were unfamiliar with basic game development processes and [[3D modeling]] has also been identified as a cause of problems.<ref name="wired"/> Developers struggled for more than two years on some problems and in the end released a game that is set within a very large and open outdoor environment.<ref name="geek.com"/>
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