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Kain (Legacy of Kain)
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Kain (Legacy of Kain)
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==Concept and creation== The concept of Kain was originally implemented by [[Denis Dyack]], president of [[Silicon Knights]] and director of the first game in the series, ''[[Blood Omen: Legacy of Kain]]''. Dyack specifically set out to create an anti-hero to suit "a game where the player is put in the position where everyone believes you are evil, perhaps even yourself". Kain's personality was partially modeled on that of the protagonist of the [[Clint Eastwood]] film ''[[Unforgiven]]'', [[William Munny]], to create the impression of a "gray" character, neither truly good nor evil.<ref name="MakingOf">{{cite web|title=Behind The Scenes The Making of Kain |publisher=[[Silicon Knights]]|url=http://web.archive.org/web/20030414082844/www.siliconknights.com/heritage/faq/faqbehin.htm |accessdate=2009-04-18}}</ref> Kain's character art and sprites in this game were created by Scott Derby. In early-to-mid stages of development, it was uncertain whether the human Kain would be portrayed with blond or black hair, with the game's developers eventually opting for the latter.<ref name="HairColor">"Rare image from the deleted assassination cinematic in ''Blood Omen: Legacy of Kain''. The human Kain is depicted here with white armor and blonde hair." {{cite video game|title=Legacy of Kain: Defiance |developer=Crystal Dynamics |publisher=Eidos Interactive |date=2009-04-18 |platform=PlayStation 2 }}</ref> [[File:KainClanSymbol.png|thumb|right|Kain's clan symbol as shown in ''[[Legacy of Kain: Soul Reaver]]'']] Daniel Cabuco designed Kain's initial appearance as a [[Boss (video gaming)|boss]] enemy in ''Soul Reaver'', a vast departure from his portrayal in ''Blood Omen'', with yellowish skin, cloven and [[tridactyl]] claws and feet, and a cape with his vampire clan symbol. The same character design remained relatively unchanged in ''[[Legacy of Kain: Soul Reaver 2]]'' and ''[[Legacy of Kain: Defiance]]''. Details from ''Blood Omen'', such as Kain's impalement scar from his murder and the inclusion of [[Vorador]]'s signet ring, were incorporated into his artwork. The scar was initially misshapen in the ''Soul Reaver'' series to look more like a slash, but was corrected in ''Defiance''. ''[[Blood Omen 2: Legacy of Kain]]'' depicts Kain in transition between ''Blood Omen'' and ''Soul Reaver'' onwards. Though similar in appearance to his younger self, Kain's vampiric features, such as fangs, white skin and clawlike digits, are more prominent. Steve Ross, art director of ''Blood Omen 2'', had previously created several concept art sketches for a canceled sequel to ''[[Chakan: The Forever Man]]''. As a result, Kain's character design in this game, among other visual elements, was partly based on Ross's unused concepts for the character of Chakan.<ref name="Chakan 1">{{cite web |title=Blood Omen 2 versus Chakan on the Dreamcast |date=May 14, 2003 |url=http://forums.eidosgames.com/showthread.php?s=&postid=183589 |accessdate=2008-04-19}}</ref><ref name="Chakan 2">{{cite web |title=Legacy of Kain? what about Chakan the Forever Man? |date=May 14, 2003 |url=http://boards.ign.com/message.asp?topic=38910021&replies=6 |accessdate=2008-04-19}}</ref> Evidence of a canceled sixth game in the series, entitled ''Legacy of Kain: The Dark Prophecy'', was discovered in [[2008]], featuring screenshots of both a younger, post-''Blood Omen 2'' Kain, and his ''Defiance''-era incarnation as playable characters.<ref>{{cite news| first= |last= |date=2008-11-12 |url = http://www.jasonmuck.com/Main/The%20artwork%20of%20Jason%20Muck%20Main_LegacyofKain.htm |publisher= JASON MUCK 3D Artist|title = The Dark Prophecy Cancelled}}</ref>
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