Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Karateka/Walkthrough
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Karateka/Walkthrough
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Progression == The game is usually considered to have three levels: outside the palace, inside the palace, and the lower level of the palace. === Outside the palace === You will first meet a lone guard near a cliff gate. Do not fall off the cliff! He should be easy enough and will walk right into your moves, so stand close to him and give him a kick as he approaches. Once you beat him, proceed through the gate. This second part is the main part of the level. You stand on one end and guards approach from the other. There are an infinite number of guards; reaching the other end quickly means you will fight fewer of them, and you want to fight as few battles as possible. Assume the running stance and run towards your enemy. The game will cinematically cross-cut between yourself and your enemy every few seconds. Keep running, but be sure to stop as soon as you see your enemy's life gauge appear and assume fighting stance. (In the Famicom version, wait until you see your enemy.) You do not want to run into your rival's extended fist! Dispatch the him as you did the first guard, and again assume the running stance. Proceed in this manner until you reach the entrance of the building. You will probably be stopped just as you try to enter. Fight there, again as before, and do not back off too far from the entryway or another guard will appear and you must fight again. === Palace upper level === This level proceeds much like the previous one did. The guards here will be smarter. You will also encounter Akuma's bird from time to time. If it touches you in the running stance, you will die, so assume the fighting stance after you hear it squawk. It is very difficult to hit, and if you fail to hit it, it will take two points of your health. On the Apple II version, it takes about one second for you to throw a punch, so press the punch button when it is about one second's time away. Be sure to use the correct level punch. At the end you will encounter a gate. If you try to walk or run under it while it is armed, it will slam down and impale you dead. Assume fighting stance and walk up to it as close as you can, without getting directly under it. Then quickly ''tap'' forward, then backward, on the joystick or control pad. Done correctly, you will feint under it and back, causing the gate to slam down without striking you. As it comes back up, assume running stance and run through it. (This doesn't seem to work well for the Famicom version. As [[User:furrykef|furrykef]] has never passed this obstacle in the Famicom version, the rest of the guide covers the Apple II version. And in the Famicom version, you have to worry about enemies, which are still coming through the gate!) === Palace lower level === You can relax a bit, you have a finite number of enemies left now. Battles here might be very long and drawn out. When you come to a closed door, do not run into it or it will hurt you. If this happens, wait a few seconds to regain the health point. Get through the door by breaking it open with a kick. Continue fighting, being very patient, but aggressive when they get too close. You will have to take risks, and if you get in over your head, you can back off and regenerate health -- although your opponent will do the same. You will eventually come to a warrior with a red mask and horns. This will be your final normal opponent. After you defeat him, break open the door, then step back. Akuma's bird will fly into the room and take two hit points before you can counter. Although you will have far more health than you ever had before, this is still perhaps the most difficult battle of the game! As before, failure to hit it will result in the loss of two health points. Fight the bird as you did before: wait until it is about one second away, and use the appropriate punch. That's all there is to it, but it's not so easy until you get the timing down! After that, you will fight Akuma. He's nothing too special: just an ordinary fighter in a fancier outfit. However, he will have ''far'' more health than you, ''and'' he's every bit as fast as you. But if you got this far, you should be able to handle him. === The End? === After defeating Akuma, you may rescue the princess Mariko. If you approach her in fighting stance, she will keep her arms at her side. This is a warning! You don't want to be threatening. If you get too close in fighting stance, one of the most infamous tricks in video game history will be unleashed upon your future before you can see it coming. Run - don't walk! - into her outstretched arms, and she will happily embrace and kiss you.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab